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000 EMERGANCY

   (43 reviews)
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2 Screenshots

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3 Tiny Doom2 Levels.


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mrdoomlegend23

  
very short but sweet

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Voltcom9

  
These were great short maps.

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Guest

  
Very short, @ UV about 4 minutes for 3 levels. Layout is basic and simple. Texture use and lightning make a nice nostalgic ambiance. Gameplay is short, not innovative and simple. Overall it gives the impression of trying-out some ideas. Small 3* because it shows some qualities raising it above plain meh.

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Guest

  
Pretty decent.

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NaZa

  
I like it but it's way too beginner. It's fun to play tho I gotta admit.

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Guest

Unknown date

  
original , but still a blast , 5 stars -Dark Linux

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mallo

Unknown date

  
I like the simplicity. :D

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Guest

Unknown date

  
000emg is a wad that proves that you do not need to make a long, multi-month in the making, 32-map megawad to make a Doom wad that is fun and exciting. 4 Stars! -SilentDarkness12

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Guest

Unknown date

  
Nice, nicer, nicest - perfect for killing time and a lot of fun to play

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Guest

Unknown date

  
This map can only be played on UV and NM because you forget to get the teleports and keys on easy and medium.

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Guest

Unknown date

  
Fun maps, simplicity is genius.

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Guest

Unknown date

  
Although Paul is one of my favorite level authors, these levels were too small and too simple. I finished the whole thing in under 5 minutes. 2 stars.

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Guest

Unknown date

  
Pretty fun, with a strong retro feeling, though way too short, in my opinion. 3/5 - printz

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Guest

Unknown date

  
I enjoyed this one, the lighting is excellent, the levels are small with a good retro look and the fights are mostly cramped. 4/5

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Guest

Unknown date

  
hmm.. chocolate doom had the overflow level halfway thru level 3... but from what i saw very good

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Guest

Unknown date

  
I would rate it 5 if it were longer

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Guest

Unknown date

  
5 min for 3 levels...

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Guest

Unknown date

  
small is an understatemint i finished them all in 2 minits prohaps if thair were more levels this would have ben better but the qality of the maps wernt to bad so it gets a 3/5

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Guest

Unknown date

  
Damn good for such a minor map. ^_^; It's a blast to run through no matter which way you do, and if someone hasn't recorded demos for this yet, they should.

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Guest

Unknown date

  
I wish they were longer 4/5 stars

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Guest

Unknown date

  
Par times were a bit high. I beat them in my first try in map2 and 3. 4 stars from coldfusio.

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Guest

Unknown date

  
Great fun, and it would be interesting to see a whole megawad done in this style. None of the levels take more than a couple of minutes to finish and there are no slow bits, it's pretty much constant fighting. One of the traps is repeated, but there's no faff. I remember the days when Doom levels were shit but the authors could spell words like "emergency". Author went on to do "Death Tormention" which is pseudo-English.

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  • File Reviews

    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
    • By Budoka · Posted
      A few really good maps supported by a bunch of alright ones. Visuals are mostly Plutonia-inspired, with the occasional veering into Shores of Hell type mish-mash architecture. Difficulty is about on par with DOOM2.wad I think. Overall, a rather pedestrian affair, although the standout maps are certainly worth the time.
    • By dylux · Posted
      BACK TO SATURN X E1: GET OUT OF MY STATIONS REVIEW:   The Good:   - Stunning visuals   - Great monster placement   - Lots of (clever) secrets and they are rewarding   - Enough ammo to keep you going   - The names of the Maps LOL!   - Loads of fun   - Awesome music!   The Bad:   - Not long enough. LOL! I loved it so much, I didn't want it to end!   In Short: I've actually played this fantastic WAD at least 6 or 7 times. Why? This is my second favorite WAD of all time, only bested by its successor, BTSX Episode 2: Fountain of Sparks. I remember the very first time I played it a couple of years ago like it was yesterday. How many times can you say that (in a good way) about a game?   I remember being completely blown away by the architectural designs at the time. I even remember giggling as I sunk in the ocean on the final Map, only to read something like "To Be Continued..." and thinking, "Awww....it's over." But I admit that, like everyone else, I had loads of fun with this.    There is lack of a "customary" final boss (I wasn't certain if this was a "Good" or "Bad" element of the game, hence why it's in neither category above - it really will depend on the player so I kept it neutral). But don't let that deter you! The final "stage" in the last (playable) Map is as memorable as it is wicked, and it'll keep you on your toes just like any other customary boss!   Play this WAD if it's the only WAD you ever play. Definite replay value.   Well deserved Cacoward. Thanks, Team, for making it!   5 out of 5 stars with me.  ~ dylux
    • By dylux · Posted
      JENESIS REVIEW:   - Single Player - UV Settings - Pistol starts every Map - Third time playing in about 4-5 years span   The Good:    - Continuous Maps    - Great architecture    - Incredible Hellish themes    - Excellent monster placement    - Clever puzzles    - Loads of secrets. Most are clever as well.    - Great music    - Lots of stuff to get you alive and stocked    - Levels are just the right size. Not small nor are they huuuuuuge.    - Not a slaughterfest, but not easy either. Difficulty is perfect for single player.   The Bad:     - There's no Jenesis II.    In short:   Sometimes, finding a new DooM WAD to play is like finding a decent horror movie to watch: You're going to go through a few crappy ones before you find one that makes it all worthwhile. Jenesis is one of those WADS to play that's worth going through some crappy ones first.   If you are looking for a great balance between dog fighting and puzzle solving, then Jenesis is for you. This game was fun as hell - every level.    Anyone who plays this can easily tell that MUCH work went into this fantastic game. It's WADs like this one that keep me playing. Bravo Mr. Paddock!   You have huge shoes to fill, Jenesis - for my next WAD I play. One of my all time faves. Well deserved Cacoward. What a game! :)   5 out of 5 Stars.
    • By Budoka · Posted
      The best thing to come out of 90s mapping by a long shot, in fact Memento Mori II is probably among the top 10 megawads ever even now, and certainly the only release from the pre-Alien Vendetta era about which I would dare to make such a claim.   The level design here is far tighter and far more professional than that of the first Memento Mori, the only potential exception to this rule being the somewhat strange "Base Exposure". You can trust that there are no baffling offerings in the vein of "Kinetics" or "Cesspool" to be found here. Superior level design aside, visual and thematic progression throughout the Megawad is also far better organized.   As a matter of fact, aside from the comparatively lower difficulty and pervasive presence of puzzle-like level progression, Memento Mori II often feels just as well-conceived and dynamic as a modern PWAD would, making it far, far ahead of its time is that sense.   It is quite unfortunate then, that among the three Megawads released by the Memento Mori crew, those being Memento Mori, Memento Mori II and Requiem, this second installment is by far the least frequently praised and certainly the least frequently played. As it turns out, it is by far the most challenging, but also, more importantly, the most consistently GOOD of the three.
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