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000 EMERGANCY

   (43 reviews)
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2 Screenshots

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3 Tiny Doom2 Levels.


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mrdoomlegend23

  
very short but sweet

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Voltcom9

  
These were great short maps.

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Guest

  
Very short, @ UV about 4 minutes for 3 levels. Layout is basic and simple. Texture use and lightning make a nice nostalgic ambiance. Gameplay is short, not innovative and simple. Overall it gives the impression of trying-out some ideas. Small 3* because it shows some qualities raising it above plain meh.

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Guest

  
Pretty decent.

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NaZa

  
I like it but it's way too beginner. It's fun to play tho I gotta admit.

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Guest

Unknown date

  
original , but still a blast , 5 stars -Dark Linux

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mallo

Unknown date

  
I like the simplicity. :D

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Guest

Unknown date

  
000emg is a wad that proves that you do not need to make a long, multi-month in the making, 32-map megawad to make a Doom wad that is fun and exciting. 4 Stars! -SilentDarkness12

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Guest

Unknown date

  
Nice, nicer, nicest - perfect for killing time and a lot of fun to play

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Guest

Unknown date

  
This map can only be played on UV and NM because you forget to get the teleports and keys on easy and medium.

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Guest

Unknown date

  
Fun maps, simplicity is genius.

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Guest

Unknown date

  
Although Paul is one of my favorite level authors, these levels were too small and too simple. I finished the whole thing in under 5 minutes. 2 stars.

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Guest

Unknown date

  
Pretty fun, with a strong retro feeling, though way too short, in my opinion. 3/5 - printz

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Guest

Unknown date

  
I enjoyed this one, the lighting is excellent, the levels are small with a good retro look and the fights are mostly cramped. 4/5

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Guest

Unknown date

  
hmm.. chocolate doom had the overflow level halfway thru level 3... but from what i saw very good

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Guest

Unknown date

  
I would rate it 5 if it were longer

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Guest

Unknown date

  
5 min for 3 levels...

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Guest

Unknown date

  
small is an understatemint i finished them all in 2 minits prohaps if thair were more levels this would have ben better but the qality of the maps wernt to bad so it gets a 3/5

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Guest

Unknown date

  
Damn good for such a minor map. ^_^; It's a blast to run through no matter which way you do, and if someone hasn't recorded demos for this yet, they should.

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Guest

Unknown date

  
I wish they were longer 4/5 stars

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Guest

Unknown date

  
Par times were a bit high. I beat them in my first try in map2 and 3. 4 stars from coldfusio.

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Guest

Unknown date

  
Great fun, and it would be interesting to see a whole megawad done in this style. None of the levels take more than a couple of minutes to finish and there are no slow bits, it's pretty much constant fighting. One of the traps is repeated, but there's no faff. I remember the days when Doom levels were shit but the authors could spell words like "emergency". Author went on to do "Death Tormention" which is pseudo-English.

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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