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Random Evil

   (6 reviews)
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About This File

An older level of mine I decided to finish up and release.


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Unknown date

  
Wow, this is intense! You're facing bad opponents in a nice ambience while running low on ammo and health. The fights take place in narrow tech-rooms mostly, and you should really try to embroil your ennemies in infights, because there's hardly enough ammo for all of them. The level of detail is decent, and overall I enjoyed this map very much. 4.5/5 -Milian

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Unknown date

  
Plenty of ammo for me so far. I'm lost again. 8/14/07

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Guest

Unknown date

  
Pretty good map. Only problem is that it's too easy to avoid the map boss and exit the map without real fight...

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Unknown date

  
This is a plain but entertaining dark techbase from 2005. It's designed so that there are very few places for you to stand in one spot and fight - there's always a window that lets the baddies shoot you, and so you have to keep moving. The look is classic 1995 and there are no secrets. Only a moderate amount of monsters, but they seem to assault you all at once. Do you remember the invisible bats from System Shock? I hated them.

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  • File Reviews

    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
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