Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

FROM OUT OF THE WAD BIN... 'Awaken'

   (20 reviews)
Sign in to follow this  

Guest

1 Screenshot

About This File

I started working on this wad about 2+ years ago. The story was that you were abducted by aliens and taken into their space ship and slumped onto a metal table, ready to be meddled with. You woke up somehow (hence the title) and grabbed a gun off of the body of a policeman that was slumped onto a table next to you. AND SO BEGAN YOUR ALIEN KILLING SPREE...

I quit working on it because I realised how sick I was of mapping for Doom. I was just more interested in doing graphics and etc. Not mapping. Which is sort of odd since I went on to make a few other heavely-mapped maps after this one. I guess I just didn't care enough to finish this wad. Eh.

I think the complexity of the church room is what kicked my ass in the end.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
amazing!

Share this review


Link to review
Guest

Unknown date

  
i like the idea, you should keep it going - josh

Share this review


Link to review
Guest

Unknown date

  
maybe you should stay with graphics, they were great, the level was not so great

Share this review


Link to review
Guest

Unknown date

  
I really liked it, pitty it remained unfinished. -- 4/5

Share this review


Link to review
Guest

Unknown date

  
ayy lmao

Share this review


Link to review
Guest

Unknown date

  
fucking shit0/5

Share this review


Link to review
Guest

Unknown date

  
omg anal probe!

Share this review


Link to review
Guest

Unknown date

  
Very nice idea. I wish this would've been finished.

Share this review


Link to review
Guest

Unknown date

  
Nice ideas, but it's not clear what exes it works with, or if any thought was ever given to playability. Could be great with some work and testing.

Share this review


Link to review
Guest

Unknown date

  
This has more potential than Equinox. REAL pity the author didn't finish it. -Nmn

Share this review


Link to review
Guest

Unknown date

  
I liked it but the music gave me a headache =P Is there an exit? 3*

Share this review


Link to review
  • File Reviews

    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
×