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FROM OUT OF THE WAD BIN... 'Awaken'

   (22 reviews)
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About This File

I started working on this wad about 2+ years ago. The story was that you were abducted by aliens and taken into their space ship and slumped onto a metal table, ready to be meddled with. You woke up somehow (hence the title) and grabbed a gun off of the body of a policeman that was slumped onto a table next to you. AND SO BEGAN YOUR ALIEN KILLING SPREE...

I quit working on it because I realised how sick I was of mapping for Doom. I was just more interested in doing graphics and etc. Not mapping. Which is sort of odd since I went on to make a few other heavely-mapped maps after this one. I guess I just didn't care enough to finish this wad. Eh.

I think the complexity of the church room is what kicked my ass in the end.


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Walter confetti

  

I remember have played this map very VERY long time ago, too bad it's unfinished but the concept behind it is fantastic.

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Plerb

  

A work of art. The broken BSP tree makes it even better.

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Guest

Unknown date

  
amazing!

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Guest

Unknown date

  
i like the idea, you should keep it going - josh

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Guest

Unknown date

  
maybe you should stay with graphics, they were great, the level was not so great

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Guest

Unknown date

  
I really liked it, pitty it remained unfinished. -- 4/5

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Guest

Unknown date

  
ayy lmao

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Guest

Unknown date

  
fucking shit0/5

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Guest

Unknown date

  
omg anal probe!

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Guest

Unknown date

  
Very nice idea. I wish this would've been finished.

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Guest

Unknown date

  
Nice ideas, but it's not clear what exes it works with, or if any thought was ever given to playability. Could be great with some work and testing.

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Guest

Unknown date

  
This has more potential than Equinox. REAL pity the author didn't finish it. -Nmn

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Guest

Unknown date

  
I liked it but the music gave me a headache =P Is there an exit? 3*

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  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
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