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FROM OUT OF THE WAD BIN... 'Bdw'

   (5 reviews)
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5 Screenshots

About This File

I started working on this series of levels around, I'd say, 8 years ago or so, and gave up a few weeks later.

My main aim with them was to create a megawad, changing each level for Doom1. I must've given up after finding out how pissy and annoying mapping can be- which is why i mostly did the maps for the beginnings and the endings of each episode- i just didn't care enough to do it all.

I think these maps are aweful and thank god I didn't waste anymore time finishing it all. Only, like, 2 of the levels are alright, i'd say.


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You shouldn't gave up.

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Unknown date

  
This would be quite good if more of the maps were finished.

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Unknown date

  
Would have been pretty good if it were finished. *** -sargebaldy

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Unknown date

  
awesome arcutecure. bad gameplay. 5/5

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  • File Reviews

    • By m8f · Posted
      EPIC journey through 11 completely different levels. Stunning visuals: from tiny details to grand architecture. These maps are challenging, but not impossible. Had to retreat to HMP on the two latest levels, though.   My favorite level is Felt (library). So many passage ways to explore.
    • By NuMetalManiak · Posted
      it should be obvious to those who are playing this that this is NOT another Doom 64 TC. it's recreating the levels of Doom 64 as Doom II levels, which is why you see other monsters and a few changes to layout as well.   i'm not gonna give this a good score though. but this may be because I just don't like Doom 64's levels in general. even when you cut out the atmosphere and enhance the gameplay and layout of the maps here there's still some bashful puzzles to solve and well, the levels are longer than they really are. my Doom 64 opinion of course.
    • By Gato606 · Posted
      Nicely done succesor of Plutonia
    • By Gato606 · Posted
      Overall is nice, but I'm not much into small maps crowded with monsters, other than that, looks like a decent megawad
    • By Gato606 · Posted
      Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources.  It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2
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