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Demon Eclipse: Episode 1 - Doorway to Abbadon

   (17 reviews)
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About This File

This is the first epsisode of a 18 (maybe 32) level Megawad I will be working on. Each map has it's own Deathmatch Map including within the main map itself to allow easy deathmatching and fun =).

I've never made doom maps before, so these are my first 6. They turend out decent, though the later maps tends to be a lot more detailed than the first few. I have gone back to add details, though.

These maps are designed for Doomers of all experience levels. On skill 1 and 2, the gameplay is pretty relaxed; designed for beginners. On skill 3, it's a bit more of a challenge, like some of the later DOOM 2 maps. On skill 4 (and 5 if you're crazy), there will be swarms of monsters. This was designed for more experienced doom players. Though non of these maps are quite as hard as Those found in Alien Vendetta or Plutonia Experiment. Later levels will reach the relative difficulty of those withing Alien Vendetta (perhaps?).

-TIPS: Many of the maps are UAC-facilities and there Are many computer consoles. Many of them will Activate some sort of switch. Others will reveal secret areas to you. Make sure to check them. There are numerous secrets with each map. On Ultraviolent and Nightmare, it's very important that you find them, for they give you much of the needed health and ammo.


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Guest

Unknown date

  
fine mapset. first 3 maps lean towards easy, and even later on there's tons of health, armor and cells. true gameplay starts at the 4th maps exit. detailing is nice (not that i care). some non-secret switches are easy to miss so that needs improvement. also if you give the player the bfg make sure you place some monsters to use it on. on the other hand the excess health/ammo makes it nightmare-playable so i'm not gonna argue more. 4/5 - Belial

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Unknown date

  
Excellent architecture, fun gameplay. Nice and bright too (I dislike dark wads -- blood needs good lighting to get the full red effect). But "secrets" are overabundant, easy to find, and horrifically overstocked. Then again, the difficulty is supposed to increase in future levels, but as it stands, too easy. (Then again, I like to play Hell Revealed on Ultra-Violence, so...)

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Unknown date

  
This is an alright wad. Main problems are the complete lack of lighting in some areas. In some parts I wondered if the author purposely put it at full bright. Anyway, there are still some cool parts here and there and the gameplay is mostly enjoyable. I really liked map05 and map06. I'm sure this author will churn out some really quality stuff in the future. 3/5

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Unknown date

  
This wad is 13337

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Unknown date

  
A good mapset. I actually think this is more entertaining comapred to the second release.

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Unknown date

  
Better than average.

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Unknown date

  
A bit of playtesting could have gone a long way.

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Guest

Unknown date

  
This is an entertaining set of levels in an old-fashioned E1 style. The design is occasionally clumsy - it's an arse going down stairs sometimes, because you bang your head on the roof. I don't like the idea of having to press random consoles, although they are usually marked. It's never very hard because you get masses of health and ammo. Map04 was my favourite - it's like a great 1995/96 level. Map05 and 06 are hell-themed.

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Unknown date

  
Cool

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Unknown date

  
Not bad. The fight at the end of Map04 is particularly fun.

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  • File Reviews

    • By tempdecal.wad · Posted
      It's bad because it's hard.
    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
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