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Demon Eclipse: Episode 1 - Doorway to Abbadon

   (17 reviews)
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About This File

This is the first epsisode of a 18 (maybe 32) level Megawad I will be working on. Each map has it's own Deathmatch Map including within the main map itself to allow easy deathmatching and fun =).

I've never made doom maps before, so these are my first 6. They turend out decent, though the later maps tends to be a lot more detailed than the first few. I have gone back to add details, though.

These maps are designed for Doomers of all experience levels. On skill 1 and 2, the gameplay is pretty relaxed; designed for beginners. On skill 3, it's a bit more of a challenge, like some of the later DOOM 2 maps. On skill 4 (and 5 if you're crazy), there will be swarms of monsters. This was designed for more experienced doom players. Though non of these maps are quite as hard as Those found in Alien Vendetta or Plutonia Experiment. Later levels will reach the relative difficulty of those withing Alien Vendetta (perhaps?).

-TIPS: Many of the maps are UAC-facilities and there Are many computer consoles. Many of them will Activate some sort of switch. Others will reveal secret areas to you. Make sure to check them. There are numerous secrets with each map. On Ultraviolent and Nightmare, it's very important that you find them, for they give you much of the needed health and ammo.


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Unknown date

  
fine mapset. first 3 maps lean towards easy, and even later on there's tons of health, armor and cells. true gameplay starts at the 4th maps exit. detailing is nice (not that i care). some non-secret switches are easy to miss so that needs improvement. also if you give the player the bfg make sure you place some monsters to use it on. on the other hand the excess health/ammo makes it nightmare-playable so i'm not gonna argue more. 4/5 - Belial

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Unknown date

  
Excellent architecture, fun gameplay. Nice and bright too (I dislike dark wads -- blood needs good lighting to get the full red effect). But "secrets" are overabundant, easy to find, and horrifically overstocked. Then again, the difficulty is supposed to increase in future levels, but as it stands, too easy. (Then again, I like to play Hell Revealed on Ultra-Violence, so...)

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Unknown date

  
This is an alright wad. Main problems are the complete lack of lighting in some areas. In some parts I wondered if the author purposely put it at full bright. Anyway, there are still some cool parts here and there and the gameplay is mostly enjoyable. I really liked map05 and map06. I'm sure this author will churn out some really quality stuff in the future. 3/5

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Unknown date

  
This wad is 13337

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Unknown date

  
A good mapset. I actually think this is more entertaining comapred to the second release.

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Unknown date

  
Better than average.

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Unknown date

  
A bit of playtesting could have gone a long way.

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Unknown date

  
This is an entertaining set of levels in an old-fashioned E1 style. The design is occasionally clumsy - it's an arse going down stairs sometimes, because you bang your head on the roof. I don't like the idea of having to press random consoles, although they are usually marked. It's never very hard because you get masses of health and ammo. Map04 was my favourite - it's like a great 1995/96 level. Map05 and 06 are hell-themed.

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Unknown date

  
Cool

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Unknown date

  
Not bad. The fight at the end of Map04 is particularly fun.

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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