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Demon Eclipse: Episode 1 - Doorway to Abbadon

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About This File

This is the first epsisode of a 18 (maybe 32) level Megawad I will be working on. Each map has it's own Deathmatch Map including within the main map itself to allow easy deathmatching and fun =).

I've never made doom maps before, so these are my first 6. They turend out decent, though the later maps tends to be a lot more detailed than the first few. I have gone back to add details, though.

These maps are designed for Doomers of all experience levels. On skill 1 and 2, the gameplay is pretty relaxed; designed for beginners. On skill 3, it's a bit more of a challenge, like some of the later DOOM 2 maps. On skill 4 (and 5 if you're crazy), there will be swarms of monsters. This was designed for more experienced doom players. Though non of these maps are quite as hard as Those found in Alien Vendetta or Plutonia Experiment. Later levels will reach the relative difficulty of those withing Alien Vendetta (perhaps?).

-TIPS: Many of the maps are UAC-facilities and there Are many computer consoles. Many of them will Activate some sort of switch. Others will reveal secret areas to you. Make sure to check them. There are numerous secrets with each map. On Ultraviolent and Nightmare, it's very important that you find them, for they give you much of the needed health and ammo.


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Guest

Unknown date

  
fine mapset. first 3 maps lean towards easy, and even later on there's tons of health, armor and cells. true gameplay starts at the 4th maps exit. detailing is nice (not that i care). some non-secret switches are easy to miss so that needs improvement. also if you give the player the bfg make sure you place some monsters to use it on. on the other hand the excess health/ammo makes it nightmare-playable so i'm not gonna argue more. 4/5 - Belial

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Guest

Unknown date

  
Excellent architecture, fun gameplay. Nice and bright too (I dislike dark wads -- blood needs good lighting to get the full red effect). But "secrets" are overabundant, easy to find, and horrifically overstocked. Then again, the difficulty is supposed to increase in future levels, but as it stands, too easy. (Then again, I like to play Hell Revealed on Ultra-Violence, so...)

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Unknown date

  
This is an alright wad. Main problems are the complete lack of lighting in some areas. In some parts I wondered if the author purposely put it at full bright. Anyway, there are still some cool parts here and there and the gameplay is mostly enjoyable. I really liked map05 and map06. I'm sure this author will churn out some really quality stuff in the future. 3/5

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Guest

Unknown date

  
This wad is 13337

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Guest

Unknown date

  
A good mapset. I actually think this is more entertaining comapred to the second release.

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Guest

Unknown date

  
Better than average.

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Guest

Unknown date

  
A bit of playtesting could have gone a long way.

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Guest

Unknown date

  
This is an entertaining set of levels in an old-fashioned E1 style. The design is occasionally clumsy - it's an arse going down stairs sometimes, because you bang your head on the roof. I don't like the idea of having to press random consoles, although they are usually marked. It's never very hard because you get masses of health and ammo. Map04 was my favourite - it's like a great 1995/96 level. Map05 and 06 are hell-themed.

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Unknown date

  
Cool

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Unknown date

  
Not bad. The fight at the end of Map04 is particularly fun.

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  • File Reviews

    • By Doge Sword · Posted
      this is a mockery of two of the best wads of all time.  on top of that gameplay sucks.  don't get it for your sake.
    • By leodoom85 · Posted
      Another solid mapset that captures the PSX version feel perfectly. Maps comes in all flavors, from techbases and urban areas to the menacing void and, of course, HELL and also has some unexpected secrets which you might play it to see. Of course, I absolutely love the PSX version of Doom and this one is no exception. Gameplay speaking, it's pretty balanced and thought out nicely...with ambushes, good monster placement and really nasty traps which you must avoid it at all costs. One thing that will help you a lot is the addition of a new weapon...seriously, that thing is powerful...check it out and try. Maps have a nice look that helps you to be inmersed in the atmosphere and coupled with the music, it's much better.   Great recommendation, give it a try and you'll have a fun time.
    • By leodoom85 · Posted
      Since I tested the map, I can say that playing it again it still surprises me the amount of effort and detail of the gameplay used, like a lot of portals, clever effects like the one used before you pick up the yellow key saying nope and many nice references including a special secret. Gameplay itself for combat is pretty straightforward with some nasty stuff for you in the Nightmare difficulty. Try that out by all means. Really solid stuff which I totally recommend you folks and play it.
    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
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