Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Corrupted Dreams

   (27 reviews)
Sign in to follow this  

Guest

About This File

Okay... I hereby declare this to be my LAST DeHackEd-based weapons mod I'm ever going to make. Why? Because, DECORATE based weapons are finally here (and I mean it this time... I have a whole other mod finished using that system, but I can't release it yet due to the DECORATE weapon system only being available in a hacked version of Zdoom. DECORATE weapons WILL be available in the next official release, so I have to wait for that before I can release that mod.)

So therefore, seeing that this is my last DEHACKED mod, I've made this one as BIG as possible (big as in good as well, heh. The last time I said that a weapons mod was going to be my final Dehacked one was for Pyromaniac, and we all know how bad that wad turned out to be. :P)

So, let's see: we've got 17 new weapons this time, ranging from stuff like Slag Cannons, Tri-missile launchers, Corkscrew Laser Cannons, and the ever-popular Mobile Defense Turret. Basically, it's the largest (I think) weapon mod ever created for Zdoom, and I have to say that it's pretty damn good as well. It's slightly overpowered, so it's best to use it on stuff like Hell Revealed or Alien Vendetta. :P


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
F*cking badass! I love it! ***** - MasterOFDeath

Share this review


Link to review
Guest

Unknown date

  
Awesome, as always. 5 stars -GeeDougg

Share this review


Link to review
Guest

Unknown date

  
i agree with reviewer number one. 0 stars. dont lie and steal cuz i would have gave u like 4 or 5 or something.

Share this review


Link to review
Guest

Unknown date

  
Xazer = Jesus 5 stars :O

Share this review


Link to review
Guest

Unknown date

  
I like this, something was just.. Fancy about the Doom Marine shooting BFG strikes out of his hands. I always said "HADOUKEN!" before I shot a BFG Blast. Maybe someone should make this for Edge. XD;;

Share this review


Link to review
Guest

Unknown date

  
Awesomeness :) 5/5 - Kirby

Share this review


Link to review
Guest

Unknown date

  
Xaser claims: "Permissions have been obtained from previous dudes." This is a lie, isn't it?

Share this review


Link to review
Guest

Unknown date

  
the important is what i can play this whit skulltag.

Share this review


Link to review
Guest

Unknown date

  
Keep up the good work! -Sniper joe

Share this review


Link to review
Guest

Unknown date

  
o_0 Many people are thanked! 4/5 -killingblair

Share this review


Link to review
Guest

Unknown date

  
Lots of grapic bugs, but the supershotgun ROCKED!

Share this review


Link to review
Guest

Unknown date

  
Good luck stopping people from uploading 2005 wads. btw, 1337/5 stars for you.

Share this review


Link to review
Guest

Unknown date

  
Very good weapons pack Xaser. This makes me wanna draw more weapons :) Cheers mate. 5 Starsies ofcourse.

Share this review


Link to review
Guest

Unknown date

  
this one wasn't your best. good, but not your best. too many graphic problems. didn't like that. 4/5 -Bouncy

Share this review


Link to review
Guest

Unknown date

  
Arguably one of the best Dehacked Weapon Mods for ZDoom. Awesome work, Xaser! 5/5!

Share this review


Link to review
Guest

Unknown date

  
Note to goons reviewing it about "it won't work": It requires Zdoom version .63a. REQUIRES IT. It will _NOT_ work with other versions, or Skulltag. You can get it off of the ZDoom downloads page.

Share this review


Link to review
M4rk3dF0rD347h

Unknown date

  
Tried this on both ZDoom and Skulltag, and this weapon mod didn't work well with either of them. There are a few weapons that don't work on Skulltag, and a few weapons in ZDoom have screwed up animations and sprites (I have the latest version of ZDoom, 2.7.1.0). I'm sorry to say that this is easily Xaser's worst weapons mod, though a few of the weapons were decent, the rest were either broken or unspectacular. 1/5

Share this review


Link to review
Guest

Unknown date

  
thair are some super awsome guns but thain thair are 2 or 3 that seem to be incompleat, like when you shoot the rocket launcher it glitchis up and you see the old rockit launcher shooting.. 3/5 for being half-finished,

Share this review


Link to review
Guest

Unknown date

  
piece oof shit no stars

Share this review


Link to review
Guest

Unknown date

  
XASER!!! XASER!!!!! XASER!!!!!!! RAHHHHHHHHHHHH!!!!!! !!!!!!!!!! 5/5!!!!! RAHHHHHHH!!!!! -Doomed Soul

Share this review


Link to review
Guest

Unknown date

  
This wad is really nice. 4/5-Moti

Share this review


Link to review
Guest

Unknown date

  
Top person is a moron for giving this 0. Fantastic work, Xaser. 5/5, Xaser.

Share this review


Link to review
Guest

Unknown date

  
no stars fuck yuo

Share this review


Link to review
  • File Reviews

    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
×