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Blue Cacodemon

   (25 reviews)
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About This File

It replaces all the cacodemon sprites with modifided ones to make them blue. I must say that the blue ones look cooler than the red ones.


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Guest

Unknown date

  
cool i love new monsters 4/5

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Guest

Unknown date

  
No. I prefer the cute red Cacodemons.

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Guest

Unknown date

  
I like both the red and the blue, so this is pretty damn awesome! 4/5 ~phlum

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Guest

Unknown date

  
The original red ones look better. -- 3/5

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Guest

Unknown date

  
ATTACK OF THE KILLER BLUEBERRIES/BLUE RASPBERRIES! Will always use this. Always wanted them to be blueberries.

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Guest

Unknown date

  
Cacodemon = Best monster ever

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Guest

Unknown date

  
What's this "may not use" shit? It is just a recolored cacodemon. 0 stars

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Guest

Unknown date

  
Blue is aquatic. From me you get 5000 stars.

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Guest

Unknown date

  
At about 2005, plenty of people were using zdoom, nd with zdoom you can just use the translation function to make a cacodemon blue without wasting your time making dubiously new sprites. Besides, it's a little bright.

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Guest

Unknown date

  
I've made blue cacos of my own before i saw this and they are really cool!!!!!!

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mrthejoshmon

Unknown date

  
used this in a youtube vid and provided a link :)

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Guest

Unknown date

  
Very fun!

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Guest

Unknown date

  
The red ones might be better but, the blue ones blend into the dark better.

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Guest

Unknown date

  
The blue ones are better. I'm gonna use this all the time.

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Guest

Unknown date

  
Blue is cool in a way

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Guest

Unknown date

  
the caco need more color choices make more 5/5

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Guest

Unknown date

  
red. blue. doesnt matter to much to me. 5/5

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Guest

Unknown date

  
red ones are better

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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