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Blue Cacodemon

   (25 reviews)
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About This File

It replaces all the cacodemon sprites with modifided ones to make them blue. I must say that the blue ones look cooler than the red ones.


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Guest

Unknown date

  
cool i love new monsters 4/5

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Guest

Unknown date

  
No. I prefer the cute red Cacodemons.

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Guest

Unknown date

  
I like both the red and the blue, so this is pretty damn awesome! 4/5 ~phlum

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Guest

Unknown date

  
The original red ones look better. -- 3/5

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Guest

Unknown date

  
ATTACK OF THE KILLER BLUEBERRIES/BLUE RASPBERRIES! Will always use this. Always wanted them to be blueberries.

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Guest

Unknown date

  
Cacodemon = Best monster ever

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Guest

Unknown date

  
What's this "may not use" shit? It is just a recolored cacodemon. 0 stars

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Guest

Unknown date

  
Blue is aquatic. From me you get 5000 stars.

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Guest

Unknown date

  
At about 2005, plenty of people were using zdoom, nd with zdoom you can just use the translation function to make a cacodemon blue without wasting your time making dubiously new sprites. Besides, it's a little bright.

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Guest

Unknown date

  
I've made blue cacos of my own before i saw this and they are really cool!!!!!!

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mrthejoshmon

Unknown date

  
used this in a youtube vid and provided a link :)

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Guest

Unknown date

  
Very fun!

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Guest

Unknown date

  
The red ones might be better but, the blue ones blend into the dark better.

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Guest

Unknown date

  
The blue ones are better. I'm gonna use this all the time.

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Guest

Unknown date

  
Blue is cool in a way

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Guest

Unknown date

  
the caco need more color choices make more 5/5

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Guest

Unknown date

  
red. blue. doesnt matter to much to me. 5/5

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Guest

Unknown date

  
red ones are better

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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