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stop this wads updated in 1994

   (16 reviews)
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About This File

Payback time to whoever the hell is displaying this message to Doomworld's idgames archives reviews!. So, you want a 1994 wad right?. Scary because this one could be even older.


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"Funny to see that a good mapper like Paul can hardly make a crap level even if he tries to." Bull, this level is awful

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shure thair old but that dusint nesisarly mean thay suck i wasd going to give it a 2 but becaus of how old thay are i will give it a 4

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Funny to see that a good mapper like Paul can hardly make a crap level even if he tries to.

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Unknown date

  
man you guys are friggin hilarious. this the "shit" if you know what i mean lol. -5/5

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Unknown date

  
Actually this isn't *so* bad. Those who like Wolfenstein levels might enjoy playing it.

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Unknown date

  
Pour ce style de tableau c'est amusant et plûtot dure à fast monster

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stop this wads updated in JUST KIDDING that guy got banned.

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Its more like "stop this wads updated in 1992". I'm the one who didnt write the message originally. But that friggin message was getting to me because there was a t smartass out there spoiling all of our good work. All of his messages gave 3 stars believe it or not. Wolfenstein was made in 1992, hence the older theme. -pc

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The above comment is one of the most stupid things I have ever read.

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At reviewer number 3, its possible to ban people from idgames? HELL YES! 8======D~~~~~ AHEM anyways, I havent even played this and I like it because it is made to spite that asshat. He can't even get the grammar on it proper, wonder if what he said was originally in japanese and put through the same translator used for Zero Wing. :P ***** -MasterOFDeath

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Unknown date

  
A blue Wolfenstein maze full of blue Nazis, arachnotrons, and a cyberdemon. As Wolfenstein-imitatin g levels go, it's decent. However, avoid it if you don't like that kind of level.

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Unknown date

  
stop this wads from wolf3d

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Unknown date

  
crap

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  • File Reviews

    • By vdgg · Posted
      This mapper did create good stuff, pazuzu, diabolos and odyssey. This is way, way below these WADs. I am the first reviewer to mention massive (but massive) HOMs on MAP10! 2 stars for: - awesome grey blocks area in motion in the middle of MAP08 - some occasional decent moments, I guess MAP03 is fine, MAP04 is okayish. - visually it is not bad for 1996. But come on. One motif is: "press switch A to lower a lift, press switch B that opens a door somewhere far, but press it a bit later, just to get in time to the lift, not too early as the door will shut". After that door you often have a wall of monsters, so sometimes you retreat and repeat. This motif is used over and over and over again. You also experience cramped mazy hallways quite a lot and lots of damaging floors. Some of these damaging floors are used for extra spice during combat, but most of them are there to make you think faster about the puzzle solution :) It is not easy for me to pick the worst map, MAP05, 07 and 09 set the bar quite high. And it is me who is writing this, I enjoy cleim20, odessas, some cryptic stuff, but I just can't stand >80% of this creation.
    • By chlef · Posted
      Not the prettiest maps, but very nice to play. Old school goodness.  
    • By chlef · Posted
      Yeah, this is what Doom is supposed to be. Basic and enjoyable, no gimmicks or stupid sound/graphic mods. Just pure Doom. This is a keeper.
    • By Never_Again · Posted
      Another day, another stolen map.   E2M1 of IMMLEV is a ripoff of ARENA, a tutorial WAD David Bruni designed and wrote detailed tutorials for in the 3D Alchemy book. Walbert's edit of it was so incompetent that four times out of five it will crash vanilla seconds into the level with a "P_CrossSubsector" error. Crispy and prboom-plus crash every time.   Oddly enough, Choco loads the map without complaints but you get stuck early on due to the "author" apparently using a paper bag over the head as a map-editing tool.   The second map is largely a barebones crate maze. A secret door next to the first key leads to an unmarked exit that dumps you on the stock secret level. Too bad, as the third level finally shows a glimpse of promise, albeit somewhat marred by HOM and mislabeled key doors. This, too, is apt to an abrupt end with another unmarked exit switch.
    • By MuratMikal · Posted
      The difficult of some maps (mainly after MAP 20) is rather extreme in UV if you aren't an experienced/very good player. For others I recommend playing in HMP or even HTNR if you don't want many frustating moments. Best maps = 04, 06, 07, 08, 11, 15, 32, 18, 20, 22, 28, 29 and 30. Bad Maps = 05, 31, 23, 25 and 26. All other maps are OK. Now, some considerations: MAP 24 is very good until the archvile spam, after that it's almost impossible to beat if you don't get the secret invulnerability sphere. MAP 26 is a gimmick map with a lot of archviles, I didn't enjoy the gameplay because if you shoot in some parts you die right away due to the sheer numbers of viles. MAP 29 at first seem very hard and frustating but its doable if played with persistance. The only bad thing about it is the mandatory archvile jump which I didn't aprove (if you play it you'll see what I'm talking about). UV maxing this MAP would be a nightmare since the red key area is very hard; I've yet to see anyone at youtube or twitch UV maxing this map without saves. As I think only 5 MAPS out of 32 are bad it deserves at least 4 stars.
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