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Rogue Elements

   (15 reviews)
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A small Contra-like map. 100% kills near impossible


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Guest

  
In technical as well as creative aspect absolute beginners map. Actually I wouldn't be surprised if this was intended as troll wad.

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Foodles

  
complete trash, in every way. I don't want to be nasty to the author but I suspect he knew that what he was uploading was garbage.

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Guest

Unknown date

  
Horrible, horrible, horrible.

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Guest

Unknown date

  
A quite clunky design, but I found it more useful than the author seems to say because it offers a doable challenge. Someone said about the demos: "Although it desyncs like the dickens in Boom." That's not surprising. Boom's ability to play normal Doom demos is shitty. Use the original executables or something that emulates them correctly to watch Grazza's demos. ~Chain Mail [2/5] (10/2008)

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Guest

Unknown date

  
Yes. This is the map maker talking. I honestly should've thought before submitting this, but Liam bugged me about it. I'll make sure to think before submitting again. 0/5

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Guest

Unknown date

  
Oh well, at least we got a new demo out of it. ...Although it desyncs like the dickens in Boom. >.>

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Guest

Unknown date

  
futile like less things in life will be -1/5 Daimon

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M4rk3dF0rD347h

Unknown date

  
This map is god-awful. The layout's basic, textures are misaligned, and it is pretty much impossible to get 100% on UV. I find it hard to believe that this was released in 2005, the same year we got Suspended in Dusk and Scythe 2. 0/5

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Guest

Unknown date

  
A horribly inept map in every respect. I can't imagine why anyone would give this any stars. BTW, the claim in the txt that "100% kills [is] near impossible" is not true - it's quite easy in fact.

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Guest

Unknown date

  
If you play on UV it's definitely impossible. Cybie, archie, and spider at the end, with no weapons even near strong enough to take them. In fact it's almost unbeatable on UV, very primitive, very short. Poor

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Guest

Unknown date

  
Retarded

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Guest

Unknown date

  
http://www.doomworld .com/sda/dwdemo/roel lmps.zip (UV Max and UV Pacifist)

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  • File Reviews

    • By Meril · Posted
      Another abomination in doom mapping. It's crap even in crap category.
    • By Meril · Posted
      Ugly, rectangular, not enough ammo. In one word: CRAP
    • By Meril · Posted
      Sound replacement is terrible. Sounds are very annoying. Level also is ugly. Only thing I like is sprites replacement. Kicking nazi asses is same as good like demons ones ;)
    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
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