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MAG HQ

   (27 reviews)
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About This File

This is what is believed to be the first HQ ever made for a ZDaemon clan. The idea of just having fun on a map without killing was the initial inspiration. A clan evolved and the HQ was born. It was basically our version of a doom paradise for the clan to hang around and have meetings. Eventually that got out of control and most of the clan wanted to do nothing but hang around at the HQ. This led to the eventual demise of the MAG clan. MAG is still in existence (as of 4/14/05) but has very few members. At the time of this HQ's limited release (December '04) the clan had over 40 members. None of the creators of this wad are still in MAG clan. However, seeing as how we made the wad, we have the rights to it. It is not being presented for serious review (or play), merely as a curiousity. So here it is, the MagnaMarines Official HQ. Enjoy =p


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Unknown date

  
I know that this WAD is obsolete for its original purpose, but I have plans to bring it back to use for moviemaking since I see good eye candy for moviemaking backdrops in it! In fact, I even filmed a music video using this WAD.

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Guest

Unknown date

  
No, this sucks. I don't know what I was supposed to do. ~2/5

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Guest

Unknown date

  
This is a legendary wad. It is the original HQ that so many clan wads are based off of. It's both massive and impressive, with a strong personal touch to it, that I have yet to master in my own creations. There are so many things to do and so many places to explore. Although this wad has grown notorious for the amount of noobs it attracts, it remains a permanent and important part of ZDaemon history.***** -EarthQuake

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Guest

Unknown date

  
It's the first that I know of and quite possibly the best HQ

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Guest

Unknown date

  
would be fun to fuck around in, thats about it

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Guest

Unknown date

  
awesome

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Guest

Unknown date

  
I love this thing, extremly original idea in a Doom community, and a very good map!

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Unknown date

  
I give this 4/5. Julz_D and Cybershark did a good job on this. On the flip side, I think HQs are nothing but an idiot magnet anymore. -swantz

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Unknown date

  
On top of the awesomeness. This is totally awesome! Great detailed map, extremely fun and very relaxing (If your'e mad or going to play a game). Nice spa. You can also fill this map with monsters by typing summon ** (** - thing example summon doomimp). Great job, I would like to see more from you. Go to it. Infinite/5 - Moti

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Unknown date

  
The rating for five stars says "legendary". Why aren't you all agreeing?! MAG may have been crap, but the HQ gets the adjective for rox0ring. Now, if I can only find Mike12 and force Cybershark to get me a room... :D

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Unknown date

  
Beutiful Work [MAG] I salute you

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Unknown date

  
This WAD is OK. It's kinda fun to release the cyberdemons on people, but that's about it. -- 3/5

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  • File Reviews

    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
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