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MAG HQ

   (27 reviews)
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About This File

This is what is believed to be the first HQ ever made for a ZDaemon clan. The idea of just having fun on a map without killing was the initial inspiration. A clan evolved and the HQ was born. It was basically our version of a doom paradise for the clan to hang around and have meetings. Eventually that got out of control and most of the clan wanted to do nothing but hang around at the HQ. This led to the eventual demise of the MAG clan. MAG is still in existence (as of 4/14/05) but has very few members. At the time of this HQ's limited release (December '04) the clan had over 40 members. None of the creators of this wad are still in MAG clan. However, seeing as how we made the wad, we have the rights to it. It is not being presented for serious review (or play), merely as a curiousity. So here it is, the MagnaMarines Official HQ. Enjoy =p


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Unknown date

  
I know that this WAD is obsolete for its original purpose, but I have plans to bring it back to use for moviemaking since I see good eye candy for moviemaking backdrops in it! In fact, I even filmed a music video using this WAD.

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Unknown date

  
No, this sucks. I don't know what I was supposed to do. ~2/5

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Guest

Unknown date

  
This is a legendary wad. It is the original HQ that so many clan wads are based off of. It's both massive and impressive, with a strong personal touch to it, that I have yet to master in my own creations. There are so many things to do and so many places to explore. Although this wad has grown notorious for the amount of noobs it attracts, it remains a permanent and important part of ZDaemon history.***** -EarthQuake

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Guest

Unknown date

  
It's the first that I know of and quite possibly the best HQ

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Guest

Unknown date

  
would be fun to fuck around in, thats about it

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Guest

Unknown date

  
awesome

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Guest

Unknown date

  
I love this thing, extremly original idea in a Doom community, and a very good map!

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Unknown date

  
I give this 4/5. Julz_D and Cybershark did a good job on this. On the flip side, I think HQs are nothing but an idiot magnet anymore. -swantz

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Unknown date

  
On top of the awesomeness. This is totally awesome! Great detailed map, extremely fun and very relaxing (If your'e mad or going to play a game). Nice spa. You can also fill this map with monsters by typing summon ** (** - thing example summon doomimp). Great job, I would like to see more from you. Go to it. Infinite/5 - Moti

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Unknown date

  
The rating for five stars says "legendary". Why aren't you all agreeing?! MAG may have been crap, but the HQ gets the adjective for rox0ring. Now, if I can only find Mike12 and force Cybershark to get me a room... :D

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Unknown date

  
Beutiful Work [MAG] I salute you

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Unknown date

  
This WAD is OK. It's kinda fun to release the cyberdemons on people, but that's about it. -- 3/5

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, impressive architecture, great lighting. Arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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