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Fear II - The Spawn

   (13 reviews)
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1 Screenshot

About This File

With the apparent downfall of DOOM due to the recent release of Quake, or at least the alpha version (but I think even that's better than DOOM), I'm going to stop making DOOM ][ levels. From now on, all my levels are going to be for Quake. But that doesnt mean I won't continue the fear series. Fear III will be a Quake level, and will be truly amazing (so long as I understand how the hell CAD works :)

As for this level, it's basically just a military base of some kind, with some traps here and there. I got the deathmatch test version of Quake when I was about halfway through this level so the latter part of it is pretty much reflective of Quake (for example, the sky teleporters).


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Guest

Unknown date

  
It's good, and there's nothing really annoying at all.

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Guest

Unknown date

  
This is dated March 1996, a few days after the release of QTEST, which must have been a sad time for the Doom scene (everybody defected). The level design starts off a bit like Quake II, with a similar yellow sky and a techbase feel, and then turns into an Egyptian dungeon. It's a lot brighter and more colourful than QTEST. The gameplay is solid, flows well, although the architecture is very square. The final room resembles "Adventure" for the Atari 2600.

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Unknown date

  
10 minutes of average gameplay and boring textures. 3/5 Belial

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Unknown date

  
It's a good little level. It's a bit symmetrical, but branches off just enough to keep it interesting. Fun and sleek.

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Unknown date

  
Short and simple, but sweet. Not detailed at all, but stylish. Good for a quick play -- Brun Ohn

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Guest

Unknown date

  
even though the year is 2005 now, I think this a nice level.

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Unknown date

  
Not that bad. -PC

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Unknown date

  
Ok I guess. I'd give it 3 if it wasn't for the annoying door/crusher puzzle thing and the annoying amount of chain gunners 2/5

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Unknown date

  
Nice little level with a classical Doom 2 atmosphere, but a little boring texturing scheme. 3/5 stars.

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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