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Fear II - The Spawn

   (13 reviews)
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About This File

With the apparent downfall of DOOM due to the recent release of Quake, or at least the alpha version (but I think even that's better than DOOM), I'm going to stop making DOOM ][ levels. From now on, all my levels are going to be for Quake. But that doesnt mean I won't continue the fear series. Fear III will be a Quake level, and will be truly amazing (so long as I understand how the hell CAD works :)

As for this level, it's basically just a military base of some kind, with some traps here and there. I got the deathmatch test version of Quake when I was about halfway through this level so the latter part of it is pretty much reflective of Quake (for example, the sky teleporters).


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Guest

Unknown date

  
It's good, and there's nothing really annoying at all.

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Guest

Unknown date

  
This is dated March 1996, a few days after the release of QTEST, which must have been a sad time for the Doom scene (everybody defected). The level design starts off a bit like Quake II, with a similar yellow sky and a techbase feel, and then turns into an Egyptian dungeon. It's a lot brighter and more colourful than QTEST. The gameplay is solid, flows well, although the architecture is very square. The final room resembles "Adventure" for the Atari 2600.

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Unknown date

  
10 minutes of average gameplay and boring textures. 3/5 Belial

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Unknown date

  
It's a good little level. It's a bit symmetrical, but branches off just enough to keep it interesting. Fun and sleek.

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Unknown date

  
Short and simple, but sweet. Not detailed at all, but stylish. Good for a quick play -- Brun Ohn

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Guest

Unknown date

  
even though the year is 2005 now, I think this a nice level.

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Unknown date

  
Not that bad. -PC

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Unknown date

  
Ok I guess. I'd give it 3 if it wasn't for the annoying door/crusher puzzle thing and the annoying amount of chain gunners 2/5

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Unknown date

  
Nice little level with a classical Doom 2 atmosphere, but a little boring texturing scheme. 3/5 stars.

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  • File Reviews

    • By m8f · Posted
      EPIC journey through 11 completely different levels. Stunning visuals: from tiny details to grand architecture. These maps are challenging, but not impossible. Had to retreat to HMP on the two latest levels, though.   My favorite level is Felt (library). So many passage ways to explore.
    • By NuMetalManiak · Posted
      it should be obvious to those who are playing this that this is NOT another Doom 64 TC. it's recreating the levels of Doom 64 as Doom II levels, which is why you see other monsters and a few changes to layout as well.   i'm not gonna give this a good score though. but this may be because I just don't like Doom 64's levels in general. even when you cut out the atmosphere and enhance the gameplay and layout of the maps here there's still some bashful puzzles to solve and well, the levels are longer than they really are. my Doom 64 opinion of course.
    • By Gato606 · Posted
      Nicely done succesor of Plutonia
    • By Gato606 · Posted
      Overall is nice, but I'm not much into small maps crowded with monsters, other than that, looks like a decent megawad
    • By Gato606 · Posted
      Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources.  It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2
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