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Fear II - The Spawn

   (13 reviews)
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About This File

With the apparent downfall of DOOM due to the recent release of Quake, or at least the alpha version (but I think even that's better than DOOM), I'm going to stop making DOOM ][ levels. From now on, all my levels are going to be for Quake. But that doesnt mean I won't continue the fear series. Fear III will be a Quake level, and will be truly amazing (so long as I understand how the hell CAD works :)

As for this level, it's basically just a military base of some kind, with some traps here and there. I got the deathmatch test version of Quake when I was about halfway through this level so the latter part of it is pretty much reflective of Quake (for example, the sky teleporters).


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Guest

Unknown date

  
It's good, and there's nothing really annoying at all.

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Guest

Unknown date

  
This is dated March 1996, a few days after the release of QTEST, which must have been a sad time for the Doom scene (everybody defected). The level design starts off a bit like Quake II, with a similar yellow sky and a techbase feel, and then turns into an Egyptian dungeon. It's a lot brighter and more colourful than QTEST. The gameplay is solid, flows well, although the architecture is very square. The final room resembles "Adventure" for the Atari 2600.

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Unknown date

  
10 minutes of average gameplay and boring textures. 3/5 Belial

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Unknown date

  
It's a good little level. It's a bit symmetrical, but branches off just enough to keep it interesting. Fun and sleek.

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Unknown date

  
Short and simple, but sweet. Not detailed at all, but stylish. Good for a quick play -- Brun Ohn

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Guest

Unknown date

  
even though the year is 2005 now, I think this a nice level.

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Unknown date

  
Not that bad. -PC

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Unknown date

  
Ok I guess. I'd give it 3 if it wasn't for the annoying door/crusher puzzle thing and the annoying amount of chain gunners 2/5

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Unknown date

  
Nice little level with a classical Doom 2 atmosphere, but a little boring texturing scheme. 3/5 stars.

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  • File Reviews

    • By Doge Sword · Posted
      this is a mockery of two of the best wads of all time.  on top of that gameplay sucks.  don't get it for your sake.
    • By leodoom85 · Posted
      Another solid mapset that captures the PSX version feel perfectly. Maps comes in all flavors, from techbases and urban areas to the menacing void and, of course, HELL and also has some unexpected secrets which you might play it to see. Of course, I absolutely love the PSX version of Doom and this one is no exception. Gameplay speaking, it's pretty balanced and thought out nicely...with ambushes, good monster placement and really nasty traps which you must avoid it at all costs. One thing that will help you a lot is the addition of a new weapon...seriously, that thing is powerful...check it out and try. Maps have a nice look that helps you to be inmersed in the atmosphere and coupled with the music, it's much better.   Great recommendation, give it a try and you'll have a fun time.
    • By leodoom85 · Posted
      Since I tested the map, I can say that playing it again it still surprises me the amount of effort and detail of the gameplay used, like a lot of portals, clever effects like the one used before you pick up the yellow key saying nope and many nice references including a special secret. Gameplay itself for combat is pretty straightforward with some nasty stuff for you in the Nightmare difficulty. Try that out by all means. Really solid stuff which I totally recommend you folks and play it.
    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
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