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Fear II - The Spawn

   (13 reviews)
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1 Screenshot

About This File

With the apparent downfall of DOOM due to the recent release of Quake, or at least the alpha version (but I think even that's better than DOOM), I'm going to stop making DOOM ][ levels. From now on, all my levels are going to be for Quake. But that doesnt mean I won't continue the fear series. Fear III will be a Quake level, and will be truly amazing (so long as I understand how the hell CAD works :)

As for this level, it's basically just a military base of some kind, with some traps here and there. I got the deathmatch test version of Quake when I was about halfway through this level so the latter part of it is pretty much reflective of Quake (for example, the sky teleporters).


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Guest

Unknown date

  
It's good, and there's nothing really annoying at all.

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Guest

Unknown date

  
This is dated March 1996, a few days after the release of QTEST, which must have been a sad time for the Doom scene (everybody defected). The level design starts off a bit like Quake II, with a similar yellow sky and a techbase feel, and then turns into an Egyptian dungeon. It's a lot brighter and more colourful than QTEST. The gameplay is solid, flows well, although the architecture is very square. The final room resembles "Adventure" for the Atari 2600.

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Unknown date

  
10 minutes of average gameplay and boring textures. 3/5 Belial

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Unknown date

  
It's a good little level. It's a bit symmetrical, but branches off just enough to keep it interesting. Fun and sleek.

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Unknown date

  
Short and simple, but sweet. Not detailed at all, but stylish. Good for a quick play -- Brun Ohn

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Unknown date

  
even though the year is 2005 now, I think this a nice level.

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Unknown date

  
Not that bad. -PC

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Unknown date

  
Ok I guess. I'd give it 3 if it wasn't for the annoying door/crusher puzzle thing and the annoying amount of chain gunners 2/5

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Unknown date

  
Nice little level with a classical Doom 2 atmosphere, but a little boring texturing scheme. 3/5 stars.

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
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