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Heroes

   (40 reviews)
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Gato606

  
Why the doors are textured as walls? I had to use IDDT on everymap to know where the doors where and I'm talking about regular doors, not secrets

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Budoka

  
the oldest full megawad I could find. Surprisingly enough, most of these maps are quite satisfying to play overall, and there are a lot of cool moments to be found throughout. I can't rate it too high though, because some puzzles are too obtuse (E1M6/E1M7), there are several points where you can gets tuck permanently, and some areas are very ugly. Best moment is the Cyber fight in E3M4.

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NuMetalManiak

  
a mixed bag, filled with large maps, small maps, awkward maps, and E3M4. many of the bigger maps made me sleepy though.

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Guest

  
Wad is awfuly boring and REPETIVE all these boring maps with shotgunguys allover the place just gets painfully boring after a while.

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Guest

Unknown date

  
Some good and few even great '94 levels here, but those by AL looks out of place and plays horrible by itself. Also I think what statement about "permission" is wrong.

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Guest

Unknown date

  
4/5 There are some great maps here, and Al has improved upon them all in some way or another. His own levels are for the most part tough but fair challenges. There's some neat ideas present to keep it from becoming just a Doom replacement. A few levels are very bland/boring, though, and I don't like most of the new sounds. - KMX E XII

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Guest

Unknown date

  
its cool!

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Guest

Unknown date

  
It might be closer to 3/5 material all things considered, but I'm going to pass along a 4/5 because it would be nearly impossible to pick 36 random single levels that allow modification in 1995, and have them all be good. Many early era gems in here, and Al's modifications make them just that slight bit fresher in many cases.

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Memfis

Unknown date

  
Brilliant, amazing, unbelievable. The density of IDEAS per square meter is higher than in any other wads. 7 stars.

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Doomkid

Unknown date

  
These maps are pretty damn great for 1995, I had to cheat to pass E1M1 I'll admit, but I'm up to E1M4 now and I'm really enjoying it. Some of them seem distantly familiar, as a child I may have played them in their stand alone state over a decade ago.

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Guest

Unknown date

  
I really enjoyed this - there were maybe a couple or few maps I didn't like as much - but as a whole it was a very enjoyable 90's experience. ~vf

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Guest

Unknown date

  
Not a bad idea to include a collection of classics. I haven't recognise most of the levels (I may have missed a lot of Doom1 WADs from the old times), but I do recognise the sounds and musics. The only bad thing is that I can't see any credits/nfos of the original authors and WAD names for each level. Historically interesting for me, respectfull for the author. I am gonna download Heroes 2 now. Hopefully I will recognise more gems there..

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Guest

Unknown date

  
The music was good, but the level layouts were bland, the textures were awfully chosen, and some of the walls were misaligned with textures. Also, I rated this megawad with two stars because there was no complexity of sectors within sectors. When I play a wad, I want eyecandy, lots of sectors, decent amount of monsters, and complexity (not just room after room); and for God's sake, make all of these things fit together NICELY!

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Guest

Unknown date

  
I must have played and quit this multiple times before I was finally able to beat it. It takes a different kind of mindset to play early Doom levels like this versus modern user-made maps. While I still think the overall package is a mixed bag, I walk away from it with a better appreciation for the beginnings of Doom mapping where wallhumping is a necessity, mandatory secrets are commonplace, and examining your area map to figure out where to go is essential.

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Unknown date

  
HEROES.WAD is the perfect Doom time capsule. It has everything from cheesy MIDIs and awful sound replacements to brilliant id-quality maps and STARTAN3 shit. Its legality might be dubious, but I did find some new gems I had never played before (E2M3, E3M3, and E3M6) and the crappier ones I probably would've never played separately. After removing the sound effects and playing only with pistol starts, I really had a blast with this megawad. 4/5

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Guest

Unknown date

  
Nice, kinda boring but some fun maps are in this map. Design sucks. Gameplay - OK. Monsters and ammo placment - OK. 3/5, average. -Moti

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Guest

Unknown date

  
Overall it's really rather good - far better than the average compilation wad from those days. It's worth checking out Never-Again's complete set of UV -fast demos for this megawad.

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Guest

Unknown date

  
Combines many of the top 1994 maps into one package, and that's why I'm giving a 4/5.

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Guest

Unknown date

  
HA! this was one of the first wads i played! and it was awesome!!

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Guest

Unknown date

  
I expected something better.

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Guest

Unknown date

  
Heroes 1. Good Doom 1 megawad. It is the first I played Doom with DOSBOX on. Great atmosphere. The songs and sounds are on par. The action is on par. The finale is on par. Play it now. Heroes 1 gets a 5/5 rating for all this.

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Guest

Unknown date

  
Very cool! Impressive, esp. for the original Doom. VERY challenging! Nice! 5/5

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Guest

Unknown date

  
A classic Wad for all time my favorite ever - Wobbo

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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