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Heroes

   (41 reviews)
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Bri0che

  

Not bad at all in fact… But as expected with such old maps, the navigation is quite a pain because of questionnable texture/design choices. Myself don't have a great patience when it come to find my way out, it rather spoil the rest for me, what a shame :/ 

 

Behind the expectable "messy" 1994ish layout hide a bunch of maps with a soul, you know, this kind of map without any theme, that have been drawn by an amateur that just love Doom. 

 

3/5, not much because of the frustration it can provide, not less because of the nostalgia.

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Gato606

  
Why the doors are textured as walls? I had to use IDDT on everymap to know where the doors where and I'm talking about regular doors, not secrets

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Budoka

  
the oldest full megawad I could find. Surprisingly enough, most of these maps are quite satisfying to play overall, and there are a lot of cool moments to be found throughout. I can't rate it too high though, because some puzzles are too obtuse (E1M6/E1M7), there are several points where you can gets tuck permanently, and some areas are very ugly. Best moment is the Cyber fight in E3M4.

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NuMetalManiak

  
a mixed bag, filled with large maps, small maps, awkward maps, and E3M4. many of the bigger maps made me sleepy though.

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Guest

  
Wad is awfuly boring and REPETIVE all these boring maps with shotgunguys allover the place just gets painfully boring after a while.

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Guest

Unknown date

  
Some good and few even great '94 levels here, but those by AL looks out of place and plays horrible by itself. Also I think what statement about "permission" is wrong.

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Guest

Unknown date

  
4/5 There are some great maps here, and Al has improved upon them all in some way or another. His own levels are for the most part tough but fair challenges. There's some neat ideas present to keep it from becoming just a Doom replacement. A few levels are very bland/boring, though, and I don't like most of the new sounds. - KMX E XII

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Guest

Unknown date

  
its cool!

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Guest

Unknown date

  
It might be closer to 3/5 material all things considered, but I'm going to pass along a 4/5 because it would be nearly impossible to pick 36 random single levels that allow modification in 1995, and have them all be good. Many early era gems in here, and Al's modifications make them just that slight bit fresher in many cases.

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Memfis

Unknown date

  
Brilliant, amazing, unbelievable. The density of IDEAS per square meter is higher than in any other wads. 7 stars.

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Doomkid

Unknown date

  
These maps are pretty damn great for 1995, I had to cheat to pass E1M1 I'll admit, but I'm up to E1M4 now and I'm really enjoying it. Some of them seem distantly familiar, as a child I may have played them in their stand alone state over a decade ago.

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Guest

Unknown date

  
I really enjoyed this - there were maybe a couple or few maps I didn't like as much - but as a whole it was a very enjoyable 90's experience. ~vf

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Guest

Unknown date

  
Not a bad idea to include a collection of classics. I haven't recognise most of the levels (I may have missed a lot of Doom1 WADs from the old times), but I do recognise the sounds and musics. The only bad thing is that I can't see any credits/nfos of the original authors and WAD names for each level. Historically interesting for me, respectfull for the author. I am gonna download Heroes 2 now. Hopefully I will recognise more gems there..

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Guest

Unknown date

  
The music was good, but the level layouts were bland, the textures were awfully chosen, and some of the walls were misaligned with textures. Also, I rated this megawad with two stars because there was no complexity of sectors within sectors. When I play a wad, I want eyecandy, lots of sectors, decent amount of monsters, and complexity (not just room after room); and for God's sake, make all of these things fit together NICELY!

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Unknown date

  
I must have played and quit this multiple times before I was finally able to beat it. It takes a different kind of mindset to play early Doom levels like this versus modern user-made maps. While I still think the overall package is a mixed bag, I walk away from it with a better appreciation for the beginnings of Doom mapping where wallhumping is a necessity, mandatory secrets are commonplace, and examining your area map to figure out where to go is essential.

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Unknown date

  
HEROES.WAD is the perfect Doom time capsule. It has everything from cheesy MIDIs and awful sound replacements to brilliant id-quality maps and STARTAN3 shit. Its legality might be dubious, but I did find some new gems I had never played before (E2M3, E3M3, and E3M6) and the crappier ones I probably would've never played separately. After removing the sound effects and playing only with pistol starts, I really had a blast with this megawad. 4/5

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Guest

Unknown date

  
Nice, kinda boring but some fun maps are in this map. Design sucks. Gameplay - OK. Monsters and ammo placment - OK. 3/5, average. -Moti

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Guest

Unknown date

  
Overall it's really rather good - far better than the average compilation wad from those days. It's worth checking out Never-Again's complete set of UV -fast demos for this megawad.

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Guest

Unknown date

  
Combines many of the top 1994 maps into one package, and that's why I'm giving a 4/5.

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Guest

Unknown date

  
HA! this was one of the first wads i played! and it was awesome!!

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Guest

Unknown date

  
I expected something better.

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Guest

Unknown date

  
Heroes 1. Good Doom 1 megawad. It is the first I played Doom with DOSBOX on. Great atmosphere. The songs and sounds are on par. The action is on par. The finale is on par. Play it now. Heroes 1 gets a 5/5 rating for all this.

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Guest

Unknown date

  
Very cool! Impressive, esp. for the original Doom. VERY challenging! Nice! 5/5

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Guest

Unknown date

  
A classic Wad for all time my favorite ever - Wobbo

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  • File Reviews

    • By Mizuki_Jun10 · Posted
      It turned out to be a surprise for me because I didn't expect it to be such a fun level, when he said he wanted a lot of monsters in his level I didn't imagine that amount of monsters, but it was definitely fun.   I consider it a very good map, for its time, for a first map made by him, for a very humble map.   But overall I don't consider it a great or extraordinary experience, I don't see myself revisiting Crusher, but I can't call it Average because what he did is super interesting.   And it's a long level, which I also didn't expect, but to be more precise, the exploration is interesting, the layout was a little diverse, and the action on the map kept me focused and entertained, some rooms had poorly aligned textures and didn't seem to have been looked at at the last minute, which is a bit strange because he said he spent a lot of time developing the map, but I imagine why since at that time there wasn't an "Ultimate DOOM Builder" with automatic texture alignment, or maybe there was one automatic alignment?   And the maze everyone mentioned was annoying, yes I admit it lasted a lot longer than it should have, and I feel like it could have been shortened in Wad's release, it made the level feel longer than it is too, but I don't feel so much that the level it got worse because of it.   The positioning of enemies isn't that great, but they make you take cautious measures at times, but at times I was like... "It could be better..."   But that's it, it's a good level, it hasn't aged well, it could be better, but I feel like it would be unfair to call this level average, it's a level that I enjoyed, did things that weren't that common at the time, and seemed to use of resources that at the time many used wrongly, I don't feel like I wasted my time. I deserve to see more from the mapper.... (If he released something after that of course...)
    • By Mizuki_Jun10 · Posted
      Surprising even, one of the newest community maps out there, 1994, wow, but it's still a bad map, the encounters are interesting, the layout is the most superior aspect here, but it still doesn't support the technical errors that even for 1994 were already guaranteed by the original DOOM maps. Weird textures, lack of variety, lack of a more interesting design than platforms going down or going up in the dark, some moments were really fun like the dark cave itself, but the fun lasts very little, with spaces that are too tight, and a shallow exploration.
    • By Mizuki_Jun10 · Posted
      I love Quake, it's my favorite Shooter, and I totally forgive the lack of detail and technical refinement that Mapper concluded here, but I have to say that even though the map is still recognizable compared to the classic E1M1 from Quake... The map just doesn't have such a refined texturing, a good light variation, and many of the areas don't even carry the classic Quake identity, as the best example: The part where we get the Nailgun, there aren't even monsters and an encounter with Zombiemans in that room , there is very little positive to consider here unfortunately, but it was a bit fun in some parts. Either way, there are a lot of negative things that make it impossible to ignore while playing the level, a horrible map, how sad.
    • By Mizuki_Jun10 · Posted
      Normally I would define these two maps as maps with interesting premises whose execution does not positively complement the result, Chicken.wad has such a simple layout that it is disappointing at first sight, which keeps you at a higher height than Cyberdemons that you They wait in sectors that flash between dark and very light, I can only be direct in saying that although the battle between the Cyberdemons is fun, the map doesn't present you with anything other than that, and it is even impossible to cross the other side of the bridge endless to eliminate the rest of Cyberdemons. Completing Chicken (Even though Chicken doesn't have an exit on his map.).   Let's go to Gangstar.wad, you can see a somewhat open space, different from the previous experience, but with the classic theme of a UAC warehouse style E2M2 from DOOM, but the boxes here are a little distorted? (Perhaps spacetime begged the mappers not to finish the maps so it distorted the map space causing this visual curse.) As much as the open spaces of the map are fun to navigate, the fun is short-lived with several of the structures being distorted. carrying with them ill-adjusted texturing. Clearly a superior map to the previous one, but unfortunately still poor, the repetitiveness of the texturing, plus a bland design and several other missing details, make this map yet another disappointment unfortunately.   The verdict is that both maps are completely disposable, I would love for the mappers to continue with their work after such complicated work, so they would at least be able to build more and improve the quality of their design work.
    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
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