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This is the Castle from Hell!!!

   (8 reviews)
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About This File

This is the Castle from Hell!!! It's a completely new level for Episode 2 complete with moat. It's monster packed so blast away! This was made with DEU5 editor. Just type Doom -file RHE2L3.WAD and play Episode 2 on Ultraviolent to Level 3 and enjoy!.........Rich Horn.


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Guest

  
Typical 1994 map: primitive architecture, 200% health & armor within the first 5 seconds, BFG around the 2nd corner, spidermaster & cybie after the first door. And it has technical issues. Even rated as a 1994 map: 1*. So dear reader, contrary to the statement of the reviewer above: no, it is *not* allright. Definitely not. /nofi, obviously, just what it is.

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Guest

  
This is alright, just kinda small. I liked the secret passage stuff.

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Never_Again

  
A small insignificant level that is a showcase for all the my-first-WAD gotchas. Of historical interest only, being dated Apr 8 1994.

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Guest

Unknown date

  
3 minutes of oldschool fun. nothing more. 3/5 Belial

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Guest

Unknown date

  
Sorry to say, that there's no reason why you should download this wad. This is a very early, very bare, very simple, very easy, very uninteresting map. Ah, and there are missing textures, too. 0,5/5

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Unknown date

  
I remember play this 1994 wad many years ago. Obviously people should stop uploading these older maps.

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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