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Doom Illustrated

   (18 reviews)
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About This File

Doom, Comic Book Style. This is merely a weapons mod, but the weapons are comic style, and I made sure to pick as "cartoony" graphics as possible (but not absurdly cartoony, ie. MS Paint).


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Guest

Unknown date

  
It's a great mod, what else can I say? :p 5/5

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Guest

Unknown date

  
AWESOME I LOVE IT BRUH I FEELZ LIKE THIS IS DA BEST MOWD EVEAARRRR

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Guest

Unknown date

  
once again, the most latest release from Weasel is by far the best and most spectacular peice of gold I've ever seen, it makes HL2 look like crap, because I grew up with Atari not......what was the ground breaking game? Halo or something :\ I dunno, maybe it was Doom 3? going from 8bit to 16bit blew my mind

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Guest

Unknown date

  
Major. Ownage. WW, you are a weapon modder GOD, up next to xaser and corey. Fucking ownage. ***** 5 stars- CT

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Guest

Unknown date

  
Agreed. If you vote less than five on this, you're a sinner. ***** - Xenophon

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Guest

Unknown date

  
Excelent! So good that I can't spell coeerctly right now! **** -killingblair

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Guest

Unknown date

  
Trensforme potentiellement des armes et ennemis, sauf que je suis pas sur si modifie bien avec zdoom ????

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Guest

Unknown date

  
I really love this. I feel like this is what the DOOM weapons should've been. When ZDOOM gets full decorate weapon support - and when Skulltag supports that in a later version - this really ought to be converted. As it'd be perfect for deathmatch.

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TheMightyHeracross

Unknown date

  
Funderful. Only complaint is that the dudes suddenly get helmets when gibbed. Besides that, again: funderful.

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Guest

Unknown date

  
Just AWESOMEKICKASSTHISMO DPWNS!!! *****

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Guest

Unknown date

  
Nice for when you want to make the game more like a world war.

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Guest

Unknown date

  
good, but dont belive the hype.

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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