Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Doom Illustrated

   (18 reviews)
Sign in to follow this  

Guest

About This File

Doom, Comic Book Style. This is merely a weapons mod, but the weapons are comic style, and I made sure to pick as "cartoony" graphics as possible (but not absurdly cartoony, ie. MS Paint).


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
It's a great mod, what else can I say? :p 5/5

Share this review


Link to review
Guest

Unknown date

  
AWESOME I LOVE IT BRUH I FEELZ LIKE THIS IS DA BEST MOWD EVEAARRRR

Share this review


Link to review
Guest

Unknown date

  
once again, the most latest release from Weasel is by far the best and most spectacular peice of gold I've ever seen, it makes HL2 look like crap, because I grew up with Atari not......what was the ground breaking game? Halo or something :\ I dunno, maybe it was Doom 3? going from 8bit to 16bit blew my mind

Share this review


Link to review
Guest

Unknown date

  
Major. Ownage. WW, you are a weapon modder GOD, up next to xaser and corey. Fucking ownage. ***** 5 stars- CT

Share this review


Link to review
Guest

Unknown date

  
Agreed. If you vote less than five on this, you're a sinner. ***** - Xenophon

Share this review


Link to review
Guest

Unknown date

  
Excelent! So good that I can't spell coeerctly right now! **** -killingblair

Share this review


Link to review
Guest

Unknown date

  
Trensforme potentiellement des armes et ennemis, sauf que je suis pas sur si modifie bien avec zdoom ????

Share this review


Link to review
Guest

Unknown date

  
I really love this. I feel like this is what the DOOM weapons should've been. When ZDOOM gets full decorate weapon support - and when Skulltag supports that in a later version - this really ought to be converted. As it'd be perfect for deathmatch.

Share this review


Link to review
TheMightyHeracross

Unknown date

  
Funderful. Only complaint is that the dudes suddenly get helmets when gibbed. Besides that, again: funderful.

Share this review


Link to review
Guest

Unknown date

  
Just AWESOMEKICKASSTHISMO DPWNS!!! *****

Share this review


Link to review
Guest

Unknown date

  
Nice for when you want to make the game more like a world war.

Share this review


Link to review
Guest

Unknown date

  
good, but dont belive the hype.

Share this review


Link to review
  • File Reviews

    • By tempdecal.wad · Posted
      It's bad because it's hard.
    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
×