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Wish You Were Here?

   (13 reviews)
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2 Screenshots

About This File

Old and bad wad from like 1999 or something.

I can do better!


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Zahid

  
cool map...nice scenes and fun fights

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Guest

Unknown date

  
Map design is average. The beginning is nice, so is the end. The base part sucks all the way. Gameplay moves randomly from good to utter shit. Boat ideas probably ripped from AV's Nemesis. 3/5 - Belial.

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Unknown date

  
This is a likeable level - a sort of "marine boy Doom", whereby you infiltrate an island that has a secret scientific plant. It's major failing is that it's too short, in fact it feels like a taster warm-up level rather than a main course. The map design is very 1999-ish, with some attention to detail but not too much. Suffers from Doom bathroom syndrome a little bit, although there is a nice village to compensate for this.

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Guest

Unknown date

  
Nice stuff considering how old it is. oh, and AV didn't exist back in 1999.

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Guest

Unknown date

  
This map is challenging. Health is rare, especially at the beginning, and ammo comes in small servings, while you're confronted with medium-hard monsters. The looks are not overly detailed but original in places. Besides the usual tech-areas, you'll find a field of ruins and a cute village put altogether in this rather small map, which makes it a bit uneven. But it's by far not as bad as the author claims in the textfile. 4/5 -Milian

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Guest

Unknown date

  
Playable, a bit low on the health part. (3/5)

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Guest

Unknown date

  
pretty interesting map, the theme is kind of all over the place but it kind of helped keep me awake. **** -sargebaldy

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Guest

Unknown date

  
not bad for old crap maps.

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Guest

Unknown date

  
Very good wad. 5/5

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Guest

Unknown date

  
Not that good really.

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Guest

Unknown date

  
Not bad at all. 4/5

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Guest

Unknown date

  
Belial, do an effort to don't tell us no matter what!!! Linedef 776 bugged: should be WR and not W1 (you may be trapped if an ennemy is teleported instead of you), unaligned & numerous missing textures everywhere, tag "unpegged" unknown, obviously... Unfinished Pwad. Thus, great architecture, and good gameplay. 4/5 after a debug - Jive

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Guest

Unknown date

  
Preety funny scenery. A boat, rocks, ruins, a village (first seen something like this, pitty the Doom limitation doesn't let me enter the houses :). Cool!

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  • File Reviews

    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
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