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Retrograde

   (20 reviews)
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2 Screenshots

About This File

My first ever map, from way back when. Sucks of course, but not as bad as many people's first maps, so all's good.


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slyverssj

  
https://www.youtube. com/watch?v=RzcMYxkp 1Rs

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Zahid

  
even in 2015 i see only few ppl can make there first map such nice...trailer for next wish.wad is very unique idea by a very talented mapper...

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Guest

Unknown date

  
Typical E1 gameplay. Lacks originality. Boring use of textures for the most part. Too easy. 3.5/5 - Belial

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Ashley_Pomeroy

Unknown date

  
This is dated December 2001. It's great fun - an uncannily accurate E1-style techbase with more monsters than a real E1 level (200+). As the previous chap points out, it's Doom I all the way, which means single shotgun versus generally weak monsters. In fact apart from the end bosses the biggest baddies are demons, which keeps the level moving quickly. Ends with a little hidden trailer for id=13383.

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Guest

Unknown date

  
Very good for a first release! Needs a 3.5 star rating.

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Guest

Unknown date

  
This map isn't the best looking, and it's kind of easy - but it's fun nevertheless. 5/5. BTW if you are wondering why this was released for Doom II and not Doom I, considering that EVERYTHING in the main map except the music (which is simply because the author didin't change it) is available for Doom I, I'll give a hint: search the walls of the exit for a path to the answer!

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Guest

Unknown date

  
good first serious attempt.

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Guest

Unknown date

  
not marvelious but preety damn good who knew shotgun guys were so dangerous =D

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Guest

Unknown date

  
Very damn nice map. Okey okey, not the best eyecandy but gameplay is super. Gives a nice challenge on Ultra Violence when using DooM Illustrated pack. >:)

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Guest

Unknown date

  
There's not much to say about this map. It's the well-known military-/tech-base map with some computer terminals and some nukage. It's very easy, the hardest monster is the demon (except for the final) and they all don't come in masses. Optically, the map is not too intersting. There are no mistakes (maybe some minor alignment glitches) but it's nothing new either and kept quite simple. The nicest thing about this map is the built-in ad for the forthcoming wad by this author. 2/5 -Milian

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Guest

Unknown date

  
Nice one Rimmer - pritch

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Guest

Unknown date

  
Not visually specatcular, but it's a fun play. **** -sargebaldy

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Guest

Unknown date

  
L'auteur à un bon style et est prommetteur et le tableau est à la hauteur

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Guest

Unknown date

  
Very good. 4/5

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Guest

Unknown date

  
A nice map by Jonathan "Rimsky" Rimmer.

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Guest

Unknown date

  
I liked that a lot - it really does a superb job at recreating the E1 atmosphere.

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Guest

Unknown date

  
Preety good retro map!

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Guest

Unknown date

  
Oldschool flava! All the necessary tricks and traps + balanced amount of ammo and health. I second that about superbness of recreating E1 atmosphere. Class -- Brun Ohn

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  • File Reviews

    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
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