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Retrograde

   (20 reviews)
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2 Screenshots

About This File

My first ever map, from way back when. Sucks of course, but not as bad as many people's first maps, so all's good.


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slyverssj

  
https://www.youtube. com/watch?v=RzcMYxkp 1Rs

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Zahid

  
even in 2015 i see only few ppl can make there first map such nice...trailer for next wish.wad is very unique idea by a very talented mapper...

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Guest

Unknown date

  
Typical E1 gameplay. Lacks originality. Boring use of textures for the most part. Too easy. 3.5/5 - Belial

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Ashley_Pomeroy

Unknown date

  
This is dated December 2001. It's great fun - an uncannily accurate E1-style techbase with more monsters than a real E1 level (200+). As the previous chap points out, it's Doom I all the way, which means single shotgun versus generally weak monsters. In fact apart from the end bosses the biggest baddies are demons, which keeps the level moving quickly. Ends with a little hidden trailer for id=13383.

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Guest

Unknown date

  
Very good for a first release! Needs a 3.5 star rating.

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Guest

Unknown date

  
This map isn't the best looking, and it's kind of easy - but it's fun nevertheless. 5/5. BTW if you are wondering why this was released for Doom II and not Doom I, considering that EVERYTHING in the main map except the music (which is simply because the author didin't change it) is available for Doom I, I'll give a hint: search the walls of the exit for a path to the answer!

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Guest

Unknown date

  
good first serious attempt.

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Guest

Unknown date

  
not marvelious but preety damn good who knew shotgun guys were so dangerous =D

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Guest

Unknown date

  
Very damn nice map. Okey okey, not the best eyecandy but gameplay is super. Gives a nice challenge on Ultra Violence when using DooM Illustrated pack. >:)

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Guest

Unknown date

  
There's not much to say about this map. It's the well-known military-/tech-base map with some computer terminals and some nukage. It's very easy, the hardest monster is the demon (except for the final) and they all don't come in masses. Optically, the map is not too intersting. There are no mistakes (maybe some minor alignment glitches) but it's nothing new either and kept quite simple. The nicest thing about this map is the built-in ad for the forthcoming wad by this author. 2/5 -Milian

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Guest

Unknown date

  
Nice one Rimmer - pritch

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Guest

Unknown date

  
Not visually specatcular, but it's a fun play. **** -sargebaldy

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Guest

Unknown date

  
L'auteur à un bon style et est prommetteur et le tableau est à la hauteur

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Guest

Unknown date

  
Very good. 4/5

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Guest

Unknown date

  
A nice map by Jonathan "Rimsky" Rimmer.

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Guest

Unknown date

  
I liked that a lot - it really does a superb job at recreating the E1 atmosphere.

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Guest

Unknown date

  
Preety good retro map!

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Guest

Unknown date

  
Oldschool flava! All the necessary tricks and traps + balanced amount of ammo and health. I second that about superbness of recreating E1 atmosphere. Class -- Brun Ohn

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  • File Reviews

    • By Gato606 · Posted
      Overall is nice, but I'm not much into small maps crowded with monsters, other than that, looks like a decent megawad
    • By Gato606 · Posted
      Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources.  It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2
    • By Summer Deep · Posted
      Played on UV, continuous, GLBoom+   This is a very absorbing and well put together Episode 2 replacement. The difficulty is cranked up incrementally throughout, and towards the end becomes seriously challenging, though always fair. Map 7 is particularly memorable, with its 500 monsters and a big surprise in the blue key room, as is the hellish descending escalator in Map 9. The final level is absolute mayhem, with 9 Cyberdemons and a supporting cast of 300+ sidekicks, but with a properly worked out strategy it's beatable: you need to make good use of infighting, plus it helps to be on the lookout for a secret area that isn't all that secret....   Not sure that any game ever merits an absolute 5 star rating, which implies that no improvement is possible, but this is certainly approaching 95/100 territory.   Definitely looking forward to checking out ConC.E.R.Ned by the same author.
    • By tempdecal.wad · Posted
      Um lol the TITLEPIC, also this wad lets you shoot crates to lower them and get ammo, and I like how the Minecarts puzzle was recreated using only Pain Elementals, however I have to say this isn't really well done, the puzzles are weird and you're expected to hug, shoot and press walls and some weird "Dormant" monsters, I applaud the effort that went into recreating the layout of the level, could use some 3D Floors and some Slopes though, but the visuals aren't all that great and the puzzles are somewhat different so if you haven't played the original level this will confuse you even more than their Decay counterparts, partly due to lack of hints and the weird and confusing visuals (I keep using the word confusing but there's really no better way to describe it).   1 star for the layout Faithfulness (barely), 1 star for naked Rosenberg.
    • By BaraKornel · Posted
      Fun map, with some decent design. I don't get the last teleport though, where the player can use the teleport to teleport to exactly the same place.
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