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Blood,sweat and tears

   (2 reviews)
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About This File

Mind your backs in what we think is a difficult level of tactics. 100% completed in 35 Mins. Please report if you find it amusing. Made mainly for single player but untried Deathmatch positions included.

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Unknown date

This is from July 1994. It is E2M1. It is a poor-quality early map that consists of a large simple arena with a cyberdemon and some other monsters, plus a few large dull rooms that lead up to it. It doesn't have the high monster density required of slaughter maps and isn't any good otherwise. The level crashes Zdoom and PrBoom and JDoom after a short time although it seems to run fine with good old Doom.exe.

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Unknown date

An old-school "slaughter map", with lots of monsters (including 2 Cyberdemons), ammo, health, and barrels. The setting is a base with oversized rooms, halls, and courtyards to battle in. The texturing and looks is mostly awful, but there are many fun traps and fights to make up for it. Note that I had to rebuild the nodes of this map to get it working properly. --2/5

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  • File Reviews

    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
    • By Rosh Fragger · Posted
      Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...
    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.