Title : DoomonstrationGame
Filename : doomonstration_game.wad
Date Completed : 19/04/2005
Author : Michael "Optimus" Kargas
Email Address : firstname.lastname@example.org
Misc. Author Info : http://optimus.demoscene.gr
Description : It's not easy to explain what is this
all about. Well,. right the moment you
are reading this, a nomonster version
of this WAD will have already been presented
through an LMP as a wild demo at the
Pixelshow demoparty. By running the batch
file inside the bonus folder (provided that
all these files are in your Zdoom directory)
you will see how exactly it was presented at
the party. Then again, I thought it would be
a good idea to fill these maps with monsters
to make it playable for Doom freaks. So I also
edited doomonstration_game.wad for you.
Trying to be as brief as possible, a demoparty
is a computer gathering for demoscene geeks.
Demoscene is a community of geeks,
coding graphics algorithms, drawing
pictures and composing music in our computers.
A demo is a combination of all these three
forms (Check www.pouet.net for some of them)
Normally, the main rule about demos is that
they should be realtime graphic demonstrations
coded in any programming language availiable.
This LMP/WAD combinations isn't applying for that!
Except from the demo compo however, there is a
wild demo compo at many demoparties, where
there are no rules and you can release anything
crazy or obscure at the stage (we have seen
videos, 3d animations, mobile and mini pockemon
demos, demos on selfmade hardware, even shows on
the stage, either funny or serious stuff involved.)
And then I have thought, it would be a good idea
to add one more obscure platform in those wild
competitions. Doom itself :)
There are some cool stuff like 2d and 3d stars,
plasma effects and texture warping inside.
These effects are famous in oldschool demos, there
are also inside scene jokes and a building of the
university of Patras where the greek demoparties
Gardening, ReAct and Pixelshow took place.
I had more wild ideas for this presentation, but I
had to finish it right here, for the deadline of
the party is too close and I must also finish
some OpenGL code for a regular demo. Expect also
a more serious Doom2 WAD which is in the workings..
* Play Information *
Game : Zdoom with Ultimate Doom
Episode and Level # : E1M1
Single Player : Yes
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Difficulty Settings : Yes
New Sounds : No
New Graphics : Yes (For gfx tricks and jokes)
New Music : No
Demos Replaced : None
* Construction *
Base : My wild demo entry for the Pixelshow 2005 demoparty in Patra/Greece
Editor(s) used : DoomBuilder, Wacker, Wintex, Quickbasic (to generate textures and allignments for the tricks :)
Build Time : A long time ago during 1998 and later from December 2004 to February 2005
Known Bugs : Will crash the old Doom engine. Use modern ports instead..
* Copyright / Permissions *
Authors MAY use the maps in this wad as a base for additional maps.
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
* Where to get this WAD *
FTP sites: none
BBS numbers: none