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XCAL1.WAD

   (2 reviews)
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About This File

I based this wad on the layout of my house... naturally, my house doesn't actually look like this wad....but it is roughly the same layout as my house. There are a few secrets...one is damn big...if you are able to find that secret you will own deathmatch...there are two hidden warps that you will discover...i spent alot of time on this damn thing so if you don't like it then just keep your comments to yourself...if you do like it, don't hesitate to talk about it :)...other than that, I guess I'll just let you play the wad and see for yourself. This is my FIRST wad, so don't blame me if you think it sucks...i don't think that will happen though. I will gladly accept any ideas or constructive criticism which you think will improve this wad or just for future reference. Enjoy.


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Zahid

  
insanely hard

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Guest

Unknown date

  
Avoid.

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  • File Reviews

    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
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