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Temple of Chaos 2 - Warped Reality

   (47 reviews)
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"The last thing you remember is trying to leave this god-forsaken temple of evil and chaos, only to find yourself being blown to bits by several large, hulking CyberDemons toting Rocket Launchers. So, how is it that you ended up here? You are in what appears to be the UAC base on Phobos, but, why? Something is wrong, however. The base has been overrun by hellspawn and you keep having strange visions of demonic evil flashing before your eyes. This cannot possibly be the base, but rather.. a warped reality of some kind."

Here comes the highly-unwanted sequal to one of the worst maps of the decade! Temple of Chaos 2 is the lousy sequal to the lousy, you guessed it, Temple of Chaos! Things you can expect to see in this map are as follows: Dull, Doom 2 Map07 style gameplay (having to kill monsters in order to beat the map), Random, overdetailed rooms, etc.

Sounds good? It doesn't? I thought so. Okay then.

The main reason I started working on this map is to test out some random idea that had popped into my head. I think it works quite well. I may possibly use this idea for a more serious map in the future (GEO - Part 2 anyone?) (not gonna happen)


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Guest

Unknown date

  
Friggin excellent -deathz0r

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Guest

Unknown date

  
AMAZING amounts of fun!

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Guest

Unknown date

  
awesome.5/5

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Guest

Unknown date

  
Vicious! 5/5

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Guest

Unknown date

  
Beatiful.Challenging .Fun *****/*****-The[Batt le]Ox

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Guest

Unknown date

  
This map is too short not in the "oh wow that was great, I want more!" way, but in the "What the hell? Over already?" way. This level ought to be two or three times longer. Five-star architecture and design minus one star for setting up such a great map and then cutting it off so early. 4/5 --Woolie

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Guest

Unknown date

  
Nicely detailed wad, very bad gameplay, too tight places no room to move. 3/5

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Guest

Unknown date

  
worst map of the new century

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Guest

Unknown date

  
Damnit spork stop dissing your work. - Kaiser 5/5

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Guest

Unknown date

  
The graphics and special effects for this level were very good. The new mancubus monster was pretty challenging and would make a good addition to the monster resource wad (also beware of that BFG-wielding zombie). However, gameplay might pose a problem for the average player (or for those who hate close quarter fighting). The music was pretty good too. 4/5

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Guest

Unknown date

  
Great! 5/5

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Guest

Unknown date

  
A weird map, but surely a classic. Be ready for a strange map!

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Guest

Unknown date

  
I love the use of zdoom features, the impressive transformation of areas and the design. Well, the gameplay was a bit meh, so I'll round it up to a 4. That's just about it. Play it! -TeH NeXuS

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Guest

Unknown date

  
Total mindf*ck! This had some very unpredictable gameplay. Things changed all the time and I thought I was here but I was there...whoa...total ly trippy but exciting and original :)

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Guest

Unknown date

  
Overall, a great map, the transition tricks were put together well. The difficulty was alright for me, so no complaints there. But that music track is extremely irritating; I had a headache before the two Hell Knights. I eventually got so sick of listening to it that I binded 'mdk' to my mouse and ran through to admire the architecture. (I know I could've turned it down, that's not the point.) I'd be leaning closer to rating 5/5, but since I had to take a fistful of Advil afterward, I'd say 3.5/5.

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Guest

Unknown date

  
Very detailed, very good. Shitty gameplay though, kinda have to enable godmode to get passed some rooms. Pretty damn good though.

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Guest

Unknown date

  
5/5 is the only thing I can give this. This stuff is pure inspiration :) - Kirby

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Guest

Unknown date

  
This one was neat! A short but brutal blastfest which hinges on ZDoom scripted battles which must be completed before the player can advance. It's cool to watch as the level morphs before your eyes while you struggle to survive against mobs of enemies in tight quarters. A great concept well-executed! 5/5 stars!

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Guest

Unknown date

  
your simplicity lkevel set is sweet too. 5/5

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Guest

Unknown date

  
Really a great solid wad.

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Guest

Unknown date

  
5/5 - Super Fuck

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Unknown date

  
Spork, for your output mixed with quality, you're my mapper of the year so far. - pritch

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Guest

Unknown date

  
Very zdoomy, detailed and scripted. Easy to medium difficulty, modded hectebi are annoying. Overall gameplay killed by cramped rooms. 3/5 - Belial

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Guest

Unknown date

  
as soon as i started i was like WTF?!.......it was awesome

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Guest

Unknown date

  
More like temple of snooze...

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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