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Temple of Chaos 2 - Warped Reality

   (47 reviews)
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3 Screenshots

About This File

"The last thing you remember is trying to leave this god-forsaken temple of evil and chaos, only to find yourself being blown to bits by several large, hulking CyberDemons toting Rocket Launchers. So, how is it that you ended up here? You are in what appears to be the UAC base on Phobos, but, why? Something is wrong, however. The base has been overrun by hellspawn and you keep having strange visions of demonic evil flashing before your eyes. This cannot possibly be the base, but rather.. a warped reality of some kind."

Here comes the highly-unwanted sequal to one of the worst maps of the decade! Temple of Chaos 2 is the lousy sequal to the lousy, you guessed it, Temple of Chaos! Things you can expect to see in this map are as follows: Dull, Doom 2 Map07 style gameplay (having to kill monsters in order to beat the map), Random, overdetailed rooms, etc.

Sounds good? It doesn't? I thought so. Okay then.

The main reason I started working on this map is to test out some random idea that had popped into my head. I think it works quite well. I may possibly use this idea for a more serious map in the future (GEO - Part 2 anyone?) (not gonna happen)


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Unknown date

  
Friggin excellent -deathz0r

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Guest

Unknown date

  
AMAZING amounts of fun!

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Guest

Unknown date

  
awesome.5/5

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Guest

Unknown date

  
Vicious! 5/5

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Guest

Unknown date

  
Beatiful.Challenging .Fun *****/*****-The[Batt le]Ox

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Guest

Unknown date

  
This map is too short not in the "oh wow that was great, I want more!" way, but in the "What the hell? Over already?" way. This level ought to be two or three times longer. Five-star architecture and design minus one star for setting up such a great map and then cutting it off so early. 4/5 --Woolie

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Guest

Unknown date

  
Nicely detailed wad, very bad gameplay, too tight places no room to move. 3/5

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Guest

Unknown date

  
worst map of the new century

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Guest

Unknown date

  
Damnit spork stop dissing your work. - Kaiser 5/5

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Guest

Unknown date

  
The graphics and special effects for this level were very good. The new mancubus monster was pretty challenging and would make a good addition to the monster resource wad (also beware of that BFG-wielding zombie). However, gameplay might pose a problem for the average player (or for those who hate close quarter fighting). The music was pretty good too. 4/5

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Guest

Unknown date

  
Great! 5/5

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Guest

Unknown date

  
A weird map, but surely a classic. Be ready for a strange map!

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Guest

Unknown date

  
I love the use of zdoom features, the impressive transformation of areas and the design. Well, the gameplay was a bit meh, so I'll round it up to a 4. That's just about it. Play it! -TeH NeXuS

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Unknown date

  
Total mindf*ck! This had some very unpredictable gameplay. Things changed all the time and I thought I was here but I was there...whoa...total ly trippy but exciting and original :)

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Guest

Unknown date

  
Overall, a great map, the transition tricks were put together well. The difficulty was alright for me, so no complaints there. But that music track is extremely irritating; I had a headache before the two Hell Knights. I eventually got so sick of listening to it that I binded 'mdk' to my mouse and ran through to admire the architecture. (I know I could've turned it down, that's not the point.) I'd be leaning closer to rating 5/5, but since I had to take a fistful of Advil afterward, I'd say 3.5/5.

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Unknown date

  
Very detailed, very good. Shitty gameplay though, kinda have to enable godmode to get passed some rooms. Pretty damn good though.

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Unknown date

  
5/5 is the only thing I can give this. This stuff is pure inspiration :) - Kirby

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Unknown date

  
This one was neat! A short but brutal blastfest which hinges on ZDoom scripted battles which must be completed before the player can advance. It's cool to watch as the level morphs before your eyes while you struggle to survive against mobs of enemies in tight quarters. A great concept well-executed! 5/5 stars!

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Unknown date

  
your simplicity lkevel set is sweet too. 5/5

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Unknown date

  
Really a great solid wad.

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Guest

Unknown date

  
5/5 - Super Fuck

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Unknown date

  
Spork, for your output mixed with quality, you're my mapper of the year so far. - pritch

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Unknown date

  
Very zdoomy, detailed and scripted. Easy to medium difficulty, modded hectebi are annoying. Overall gameplay killed by cramped rooms. 3/5 - Belial

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Unknown date

  
as soon as i started i was like WTF?!.......it was awesome

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Unknown date

  
More like temple of snooze...

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  • File Reviews

    • By MajorRawne · Posted
      The map author left the words "how not" out of his description, I'll let you figure out where.
    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
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