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Temple of Chaos 2 - Warped Reality

   (47 reviews)
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About This File

"The last thing you remember is trying to leave this god-forsaken temple of evil and chaos, only to find yourself being blown to bits by several large, hulking CyberDemons toting Rocket Launchers. So, how is it that you ended up here? You are in what appears to be the UAC base on Phobos, but, why? Something is wrong, however. The base has been overrun by hellspawn and you keep having strange visions of demonic evil flashing before your eyes. This cannot possibly be the base, but rather.. a warped reality of some kind."

Here comes the highly-unwanted sequal to one of the worst maps of the decade! Temple of Chaos 2 is the lousy sequal to the lousy, you guessed it, Temple of Chaos! Things you can expect to see in this map are as follows: Dull, Doom 2 Map07 style gameplay (having to kill monsters in order to beat the map), Random, overdetailed rooms, etc.

Sounds good? It doesn't? I thought so. Okay then.

The main reason I started working on this map is to test out some random idea that had popped into my head. I think it works quite well. I may possibly use this idea for a more serious map in the future (GEO - Part 2 anyone?) (not gonna happen)


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Unknown date

  
Friggin excellent -deathz0r

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Guest

Unknown date

  
AMAZING amounts of fun!

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Guest

Unknown date

  
awesome.5/5

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Guest

Unknown date

  
Vicious! 5/5

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Guest

Unknown date

  
Beatiful.Challenging .Fun *****/*****-The[Batt le]Ox

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Guest

Unknown date

  
This map is too short not in the "oh wow that was great, I want more!" way, but in the "What the hell? Over already?" way. This level ought to be two or three times longer. Five-star architecture and design minus one star for setting up such a great map and then cutting it off so early. 4/5 --Woolie

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Guest

Unknown date

  
Nicely detailed wad, very bad gameplay, too tight places no room to move. 3/5

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Guest

Unknown date

  
worst map of the new century

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Guest

Unknown date

  
Damnit spork stop dissing your work. - Kaiser 5/5

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Guest

Unknown date

  
The graphics and special effects for this level were very good. The new mancubus monster was pretty challenging and would make a good addition to the monster resource wad (also beware of that BFG-wielding zombie). However, gameplay might pose a problem for the average player (or for those who hate close quarter fighting). The music was pretty good too. 4/5

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Guest

Unknown date

  
Great! 5/5

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Guest

Unknown date

  
A weird map, but surely a classic. Be ready for a strange map!

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Guest

Unknown date

  
I love the use of zdoom features, the impressive transformation of areas and the design. Well, the gameplay was a bit meh, so I'll round it up to a 4. That's just about it. Play it! -TeH NeXuS

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Unknown date

  
Total mindf*ck! This had some very unpredictable gameplay. Things changed all the time and I thought I was here but I was there...whoa...total ly trippy but exciting and original :)

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Guest

Unknown date

  
Overall, a great map, the transition tricks were put together well. The difficulty was alright for me, so no complaints there. But that music track is extremely irritating; I had a headache before the two Hell Knights. I eventually got so sick of listening to it that I binded 'mdk' to my mouse and ran through to admire the architecture. (I know I could've turned it down, that's not the point.) I'd be leaning closer to rating 5/5, but since I had to take a fistful of Advil afterward, I'd say 3.5/5.

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Unknown date

  
Very detailed, very good. Shitty gameplay though, kinda have to enable godmode to get passed some rooms. Pretty damn good though.

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Unknown date

  
5/5 is the only thing I can give this. This stuff is pure inspiration :) - Kirby

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Unknown date

  
This one was neat! A short but brutal blastfest which hinges on ZDoom scripted battles which must be completed before the player can advance. It's cool to watch as the level morphs before your eyes while you struggle to survive against mobs of enemies in tight quarters. A great concept well-executed! 5/5 stars!

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Unknown date

  
your simplicity lkevel set is sweet too. 5/5

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Unknown date

  
Really a great solid wad.

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Guest

Unknown date

  
5/5 - Super Fuck

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Unknown date

  
Spork, for your output mixed with quality, you're my mapper of the year so far. - pritch

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Unknown date

  
Very zdoomy, detailed and scripted. Easy to medium difficulty, modded hectebi are annoying. Overall gameplay killed by cramped rooms. 3/5 - Belial

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Unknown date

  
as soon as i started i was like WTF?!.......it was awesome

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Unknown date

  
More like temple of snooze...

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  • File Reviews

    • By m8f · Posted
      EPIC journey through 11 completely different levels. Stunning visuals: from tiny details to grand architecture. These maps are challenging, but not impossible. Had to retreat to HMP on the two latest levels, though.   My favorite level is Felt (library). So many passage ways to explore.
    • By NuMetalManiak · Posted
      it should be obvious to those who are playing this that this is NOT another Doom 64 TC. it's recreating the levels of Doom 64 as Doom II levels, which is why you see other monsters and a few changes to layout as well.   i'm not gonna give this a good score though. but this may be because I just don't like Doom 64's levels in general. even when you cut out the atmosphere and enhance the gameplay and layout of the maps here there's still some bashful puzzles to solve and well, the levels are longer than they really are. my Doom 64 opinion of course.
    • By Gato606 · Posted
      Nicely done succesor of Plutonia
    • By Gato606 · Posted
      Overall is nice, but I'm not much into small maps crowded with monsters, other than that, looks like a decent megawad
    • By Gato606 · Posted
      Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources.  It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2
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