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Temple of Chaos 2 - Warped Reality

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"The last thing you remember is trying to leave this god-forsaken temple of evil and chaos, only to find yourself being blown to bits by several large, hulking CyberDemons toting Rocket Launchers. So, how is it that you ended up here? You are in what appears to be the UAC base on Phobos, but, why? Something is wrong, however. The base has been overrun by hellspawn and you keep having strange visions of demonic evil flashing before your eyes. This cannot possibly be the base, but rather.. a warped reality of some kind."

Here comes the highly-unwanted sequal to one of the worst maps of the decade! Temple of Chaos 2 is the lousy sequal to the lousy, you guessed it, Temple of Chaos! Things you can expect to see in this map are as follows: Dull, Doom 2 Map07 style gameplay (having to kill monsters in order to beat the map), Random, overdetailed rooms, etc.

Sounds good? It doesn't? I thought so. Okay then.

The main reason I started working on this map is to test out some random idea that had popped into my head. I think it works quite well. I may possibly use this idea for a more serious map in the future (GEO - Part 2 anyone?) (not gonna happen)


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Unknown date

  
Friggin excellent -deathz0r

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Guest

Unknown date

  
AMAZING amounts of fun!

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Guest

Unknown date

  
awesome.5/5

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Guest

Unknown date

  
Vicious! 5/5

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Guest

Unknown date

  
Beatiful.Challenging .Fun *****/*****-The[Batt le]Ox

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Guest

Unknown date

  
This map is too short not in the "oh wow that was great, I want more!" way, but in the "What the hell? Over already?" way. This level ought to be two or three times longer. Five-star architecture and design minus one star for setting up such a great map and then cutting it off so early. 4/5 --Woolie

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Unknown date

  
Nicely detailed wad, very bad gameplay, too tight places no room to move. 3/5

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Guest

Unknown date

  
worst map of the new century

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Guest

Unknown date

  
Damnit spork stop dissing your work. - Kaiser 5/5

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Guest

Unknown date

  
The graphics and special effects for this level were very good. The new mancubus monster was pretty challenging and would make a good addition to the monster resource wad (also beware of that BFG-wielding zombie). However, gameplay might pose a problem for the average player (or for those who hate close quarter fighting). The music was pretty good too. 4/5

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Guest

Unknown date

  
Great! 5/5

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Guest

Unknown date

  
A weird map, but surely a classic. Be ready for a strange map!

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Unknown date

  
I love the use of zdoom features, the impressive transformation of areas and the design. Well, the gameplay was a bit meh, so I'll round it up to a 4. That's just about it. Play it! -TeH NeXuS

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Unknown date

  
Total mindf*ck! This had some very unpredictable gameplay. Things changed all the time and I thought I was here but I was there...whoa...total ly trippy but exciting and original :)

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Unknown date

  
Overall, a great map, the transition tricks were put together well. The difficulty was alright for me, so no complaints there. But that music track is extremely irritating; I had a headache before the two Hell Knights. I eventually got so sick of listening to it that I binded 'mdk' to my mouse and ran through to admire the architecture. (I know I could've turned it down, that's not the point.) I'd be leaning closer to rating 5/5, but since I had to take a fistful of Advil afterward, I'd say 3.5/5.

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Unknown date

  
Very detailed, very good. Shitty gameplay though, kinda have to enable godmode to get passed some rooms. Pretty damn good though.

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Unknown date

  
5/5 is the only thing I can give this. This stuff is pure inspiration :) - Kirby

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Unknown date

  
This one was neat! A short but brutal blastfest which hinges on ZDoom scripted battles which must be completed before the player can advance. It's cool to watch as the level morphs before your eyes while you struggle to survive against mobs of enemies in tight quarters. A great concept well-executed! 5/5 stars!

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Unknown date

  
your simplicity lkevel set is sweet too. 5/5

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Unknown date

  
Really a great solid wad.

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Guest

Unknown date

  
5/5 - Super Fuck

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Unknown date

  
Spork, for your output mixed with quality, you're my mapper of the year so far. - pritch

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Unknown date

  
Very zdoomy, detailed and scripted. Easy to medium difficulty, modded hectebi are annoying. Overall gameplay killed by cramped rooms. 3/5 - Belial

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Unknown date

  
as soon as i started i was like WTF?!.......it was awesome

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Unknown date

  
More like temple of snooze...

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  • File Reviews

    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
    • By Budoka · Posted
      A few really good maps supported by a bunch of alright ones. Visuals are mostly Plutonia-inspired, with the occasional veering into Shores of Hell type mish-mash architecture. Difficulty is about on par with DOOM2.wad I think. Overall, a rather pedestrian affair, although the standout maps are certainly worth the time.
    • By dylux · Posted
      BACK TO SATURN X E1: GET OUT OF MY STATIONS REVIEW:   The Good:   - Stunning visuals   - Great monster placement   - Lots of (clever) secrets and they are rewarding   - Enough ammo to keep you going   - The names of the Maps LOL!   - Loads of fun   - Awesome music!   The Bad:   - Not long enough. LOL! I loved it so much, I didn't want it to end!   In Short: I've actually played this fantastic WAD at least 6 or 7 times. Why? This is my second favorite WAD of all time, only bested by its successor, BTSX Episode 2: Fountain of Sparks. I remember the very first time I played it a couple of years ago like it was yesterday. How many times can you say that (in a good way) about a game?   I remember being completely blown away by the architectural designs at the time. I even remember giggling as I sunk in the ocean on the final Map, only to read something like "To Be Continued..." and thinking, "Awww....it's over." But I admit that, like everyone else, I had loads of fun with this.    There is lack of a "customary" final boss (I wasn't certain if this was a "Good" or "Bad" element of the game, hence why it's in neither category above - it really will depend on the player so I kept it neutral). But don't let that deter you! The final "stage" in the last (playable) Map is as memorable as it is wicked, and it'll keep you on your toes just like any other customary boss!   Play this WAD if it's the only WAD you ever play. Definite replay value.   Well deserved Cacoward. Thanks, Team, for making it!   5 out of 5 stars with me.  ~ dylux
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