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   (1 review)
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About This File


Contains properly aligned graphics this time.

Level 1 is a small level that takes place in a converted castle that is now center. Plenty of monsters (IMPS, SPECTRES, DEMONS, TROOPERS, AND A CACODEMON). More than enough ammo to get you through, if you can find it and make your way thru the maze. We have warp zones, turbo lifts, switches, hidden rooms, doors that open when you least expect, materializing walkways, and ????

Level 2 is a medium sized level that has a Baron Of Hell in it. Plus the BFG 9000. You leave the tech center to explore the outside of the old castle. There are acid pits, sacrificial alters, the maze-like caverns that are lit only by torches. Warp zones galore. Can you find the correct switch to open those 3 doors that are next to each other. Too many things to list.

I hope you enjoy them. Comments, criticism or ideas are allways welcome.

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Unknown date

There are some nifty ideas in the wad, but weapons are hard to find and the secrets are overloaded with powerups and weapons that are definitely needed to play.

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  • File Reviews

    • By m8f · Posted
      EPIC journey through 11 completely different levels. Stunning visuals: from tiny details to grand architecture. These maps are challenging, but not impossible. Had to retreat to HMP on the two latest levels, though.   My favorite level is Felt (library). So many passage ways to explore.
    • By NuMetalManiak · Posted
      it should be obvious to those who are playing this that this is NOT another Doom 64 TC. it's recreating the levels of Doom 64 as Doom II levels, which is why you see other monsters and a few changes to layout as well.   i'm not gonna give this a good score though. but this may be because I just don't like Doom 64's levels in general. even when you cut out the atmosphere and enhance the gameplay and layout of the maps here there's still some bashful puzzles to solve and well, the levels are longer than they really are. my Doom 64 opinion of course.
    • By Gato606 · Posted
      Nicely done succesor of Plutonia
    • By Gato606 · Posted
      Overall is nice, but I'm not much into small maps crowded with monsters, other than that, looks like a decent megawad
    • By Gato606 · Posted
      Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources.  It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2