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SEWERS.ZIP

   (22 reviews)
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This is the first level in a new 9 level episode. A run through the muck.


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DoomedFox

  

When I read reviews about Doom being a corridor shooter, This wad comes to mind. 

 

Jesus Christ why was this included on a official Id release.

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RustyGold

  

I kid you not this map made me wanna grab my 870 and blow my legs off. The fact that this was considered retail for some reason Is just disgraceful. If you will excuse me I'm gonna go scoop my eyeballs out.

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GuyNamedErick

  

One of the two levels that is featured as an easter egg in the Doom 3 Collector's Edition (and Resurrection of Evil) Xbox port. The map is from 1994 and it is typical of its era, although it's not as terrible as its Doom 2 counterpart, Betray. At the very least there is kind of an attempt for effort in this map and there is a bit to explore, although it's rather confusing and the map is still pretty ugly to look at. At best it's passable but that still doesn't make this any good.

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Guest

Unknown date

  
It was used on Xbox, so its okay to distribute it right? I was thinking of putting this map in a wad with modified doom alpha levels.

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Guest

Unknown date

  
^^ Read the goddamned "Permissions" bit in the txt. Yes, you can distribute the wad+txt *completely unmodified*, but no, you can't do what you describe.

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Guest

Unknown date

  
HAHAHA THIS SUCKS POO. ITS CRAPPY AND BORING WHAT THE HELL WAS ID THINKING PUTTING STINK LIKE THIS IN THE FART KNOWN AS A BAD PORT OF DOOM.

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Guest

Unknown date

  
0/5, this is terrible. Different wall textures that aren't secret doors, water on top of stairs randomly, huge long 1024 x 64 hallways that are so linear its pointless, and to top it off: it gets worse at the end. This was released with xbox to punish doom players.

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Guest

Unknown date

  
Trivia fact; this was given away as a bonus with the XBox version of Doom. It's a large, sprawling level, very unfocused but with a lot of action (and unfortunately a lot of running about).

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Doomkid

Unknown date

  
Made 5/6/1994. Funny to think a crappy user made level from 1994 made it into an official console port as a rotten easter egg. Fairly typical stuff from this era.

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  • File Reviews

    • By tempdecal.wad · Posted
      It's bad because it's hard.
    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
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