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SEWERS.ZIP

   (22 reviews)
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About This File

This is the first level in a new 9 level episode. A run through the muck.


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DoomedFox

  

When I read reviews about Doom being a corridor shooter, This wad comes to mind. 

 

Jesus Christ why was this included on a official Id release.

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RustyGold

  

I kid you not this map made me wanna grab my 870 and blow my legs off. The fact that this was considered retail for some reason Is just disgraceful. If you will excuse me I'm gonna go scoop my eyeballs out.

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Erick

  

One of the two levels that is featured as an easter egg in the Doom 3 Collector's Edition (and Resurrection of Evil) Xbox port. The map is from 1994 and it is typical of its era, although it's not as terrible as its Doom 2 counterpart, Betray. At the very least there is kind of an attempt for effort in this map and there is a bit to explore, although it's rather confusing and the map is still pretty ugly to look at. At best it's passable but that still doesn't make this any good.

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Guest

Unknown date

  
It was used on Xbox, so its okay to distribute it right? I was thinking of putting this map in a wad with modified doom alpha levels.

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Guest

Unknown date

  
^^ Read the goddamned "Permissions" bit in the txt. Yes, you can distribute the wad+txt *completely unmodified*, but no, you can't do what you describe.

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Guest

Unknown date

  
HAHAHA THIS SUCKS POO. ITS CRAPPY AND BORING WHAT THE HELL WAS ID THINKING PUTTING STINK LIKE THIS IN THE FART KNOWN AS A BAD PORT OF DOOM.

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Guest

Unknown date

  
0/5, this is terrible. Different wall textures that aren't secret doors, water on top of stairs randomly, huge long 1024 x 64 hallways that are so linear its pointless, and to top it off: it gets worse at the end. This was released with xbox to punish doom players.

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Guest

Unknown date

  
Trivia fact; this was given away as a bonus with the XBox version of Doom. It's a large, sprawling level, very unfocused but with a lot of action (and unfortunately a lot of running about).

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Doomkid

Unknown date

  
Made 5/6/1994. Funny to think a crappy user made level from 1994 made it into an official console port as a rotten easter egg. Fairly typical stuff from this era.

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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