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ToxicHole

   (18 reviews)
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3 Screenshots

About This File

This is a map that was locked forever in the vault, never to be released. Oringinally created back in 2003, this wad was made for the Plutonia II project. Well, its been countless years since its development and ya know what? I am not letting this go to waste.


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Memfis

  
I don't know, very nice visuals\/detailing everywhere but the gameplay is not Plutonia at all (lots of weak monsters, some corridor fighting, etc) and is kind of boring without any particularly creative monster placement. In 2005 it was awesome I guess, nowadays the combat seems filler-ish.

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Zahid

  
awesome plutonia style map...

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Guest

Unknown date

  
Was alot of fun, definately worth a try - Udder

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Guest

Unknown date

  
Stunning. I really feel that good wads are underrated and shit is overrated. Top stuff Kaiser! 5 stars --- Starburst.

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Guest

Unknown date

  
4/5

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Guest

Unknown date

  
Another wad by Kaiser. And like kaiser_9, which I've already played, no.18 too evokes the classical feeling of Doom 2 or its subsequent megawads of the ninties. It shows a great layout and skillful use of textures and lights. In comparison to kaiser_9, this one is harder, larger and more complex. Plus, it has a lot of nukage areas (hence the name), which can be annoying if you aren't careful. Play it and prepare for some severe work! 4.5/5 -Milian

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Unknown date

  
Kaiser is one of the very best mappers, and here we see him at or near his best. A big, difficult and well-designed map with varied terrain and battles. Thinking is needed in addition to accurate shooting and daring play. A strong 5/5.

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Unknown date

  
Has almost everything a map needs. Detail, gameplay, difficulty. Only thing missing is a nice extreme-level fight. 4/5 - Belial

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Guest

Unknown date

  
Well this is definately a plutonia map. I'm glad it didn't go to waste. This is a kick ass map. The only problem is it's a little hard to know what to do next. 5/2/07

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Guest

Unknown date

  
Plutonia-style level. It's well-done, so if you like Plutonia, check it out; if you don't like Plutonia, don't bother.

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Guest

Unknown date

  
Top notch design. How does this only have 15 votes ? 5/5

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Guest

Unknown date

  
Large and difficult Plutonia style map. Lots of nukage and merciless ambushes, but also fair ammo and health. 4*

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  • File Reviews

    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
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