Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

ToxicHole

   (18 reviews)
Sign in to follow this  

Guest

3 Screenshots

About This File

This is a map that was locked forever in the vault, never to be released. Oringinally created back in 2003, this wad was made for the Plutonia II project. Well, its been countless years since its development and ya know what? I am not letting this go to waste.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Memfis

  
I don't know, very nice visuals\/detailing everywhere but the gameplay is not Plutonia at all (lots of weak monsters, some corridor fighting, etc) and is kind of boring without any particularly creative monster placement. In 2005 it was awesome I guess, nowadays the combat seems filler-ish.

Share this review


Link to review
Zahid

  
awesome plutonia style map...

Share this review


Link to review
Guest

Unknown date

  
Was alot of fun, definately worth a try - Udder

Share this review


Link to review
Guest

Unknown date

  
Stunning. I really feel that good wads are underrated and shit is overrated. Top stuff Kaiser! 5 stars --- Starburst.

Share this review


Link to review
Guest

Unknown date

  
4/5

Share this review


Link to review
Guest

Unknown date

  
Another wad by Kaiser. And like kaiser_9, which I've already played, no.18 too evokes the classical feeling of Doom 2 or its subsequent megawads of the ninties. It shows a great layout and skillful use of textures and lights. In comparison to kaiser_9, this one is harder, larger and more complex. Plus, it has a lot of nukage areas (hence the name), which can be annoying if you aren't careful. Play it and prepare for some severe work! 4.5/5 -Milian

Share this review


Link to review
Guest

Unknown date

  
Kaiser is one of the very best mappers, and here we see him at or near his best. A big, difficult and well-designed map with varied terrain and battles. Thinking is needed in addition to accurate shooting and daring play. A strong 5/5.

Share this review


Link to review
Guest

Unknown date

  
Has almost everything a map needs. Detail, gameplay, difficulty. Only thing missing is a nice extreme-level fight. 4/5 - Belial

Share this review


Link to review
Guest

Unknown date

  
Well this is definately a plutonia map. I'm glad it didn't go to waste. This is a kick ass map. The only problem is it's a little hard to know what to do next. 5/2/07

Share this review


Link to review
Guest

Unknown date

  
Plutonia-style level. It's well-done, so if you like Plutonia, check it out; if you don't like Plutonia, don't bother.

Share this review


Link to review
Guest

Unknown date

  
Top notch design. How does this only have 15 votes ? 5/5

Share this review


Link to review
Guest

Unknown date

  
Large and difficult Plutonia style map. Lots of nukage and merciless ambushes, but also fair ammo and health. 4*

Share this review


Link to review
  • File Reviews

    • By GuyNamedErick · Posted
      Functional map for 1994 but doesn't really have much to offer besides that. The short length isn't really a bad thing, but the basic layout makes it a boring map to play.
    • By SilverMiner · Posted
      Wow, I didn't know this exists at all!
    • By Shiro Nomatsu · Posted
      Great Wad! Easy on UV due to a lot of items and health scattered around. Music 16 is one of best I've ever heard on Doom. Paul Corfiatis did a great job on this one! 5/5.
    • By CaptainResident · Posted
      First and foremost, this mod does its job good to an extent. It sets the atmosphere up very well. The fire going out in the beginning is a nice way to start it off and the whole "stuck with nothing but a bow and wit" idea is a good way to execute the gameplay itself. But unfortunately that's as far as positives go. You see, the actual area is so dark that a particular enemy is near impossible to actually see unless you have focus into what exactly you're looking for. Even then, it's a tiny enemy. The one I am referring to is the Creeper. After that obstacle, you have a giant skull that teleports everywhere and a face that will scream nonstop. Unless you're on edge whilst playing this, those will just turn out to be annoying at a point. Then there's the final boss. It flings random shock images at you, ranging from a picture of a clown, to random gore, to the classic picture of the girl from The Exorcist we've all seen plenty of times. Lazy, if anything, considering they're just images with no connection to the actual game whatsoever.   TL;DR: Great concept and beginning, poorer execution. Sure is great reaction material for the unaware, though.
×