ToxicHole

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3 Screenshots

Author

Samuel 'Kaiser' Villarreal

About This File

This is a map that was locked forever in the vault, never to be released. Oringinally created back in 2003, this wad was made for the Plutonia II project. Well, its been countless years since its development and ya know what? I am not letting this go to waste.

Credits

ID Software, SB Software, Gherkin, Agent Spork, Overlord, but most of all, Newdoom.com and Doomworld.com, without you guys, this wouldn't even be possible.

Base

New from scratch

Build Time

2 Months (during its development

Editors Used

Deepsea

Bugs

Here and there...




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Memfis

  • 3
  
I don't know, very nice visuals\/detailing everywhere but the gameplay is not Plutonia at all (lots of weak monsters, some corridor fighting, etc) and is kind of boring without any particularly creative monster placement. In 2005 it was awesome I guess, nowadays the combat seems filler-ish.

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Zahid

  • 5
  
awesome plutonia style map...

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Unknown date

  • 4
  
Was alot of fun, definately worth a try - Udder

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Unknown date

  • 4
  
Stunning. I really feel that good wads are underrated and shit is overrated. Top stuff Kaiser! 5 stars --- Starburst.

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Unknown date

  • 4
  
4/5

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Unknown date

  • 5
  
Another wad by Kaiser. And like kaiser_9, which I've already played, no.18 too evokes the classical feeling of Doom 2 or its subsequent megawads of the ninties. It shows a great layout and skillful use of textures and lights. In comparison to kaiser_9, this one is harder, larger and more complex. Plus, it has a lot of nukage areas (hence the name), which can be annoying if you aren't careful. Play it and prepare for some severe work! 4.5/5 -Milian

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Unknown date

  • 5
  
Kaiser is one of the very best mappers, and here we see him at or near his best. A big, difficult and well-designed map with varied terrain and battles. Thinking is needed in addition to accurate shooting and daring play. A strong 5/5.

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Unknown date

  • 4
  
Has almost everything a map needs. Detail, gameplay, difficulty. Only thing missing is a nice extreme-level fight. 4/5 - Belial

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Unknown date

  • 3
  
Well this is definately a plutonia map. I'm glad it didn't go to waste. This is a kick ass map. The only problem is it's a little hard to know what to do next. 5/2/07

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Unknown date

  • 1
  
Plutonia-style level. It's well-done, so if you like Plutonia, check it out; if you don't like Plutonia, don't bother.

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Unknown date

  • 5
  
Top notch design. How does this only have 15 votes ? 5/5

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Unknown date

  • 4
  
Large and difficult Plutonia style map. Lots of nukage and merciless ambushes, but also fair ammo and health. 4*

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  • File Reviews

    • By trrobin · Posted
      Technically speaking - this is a work of art; however the gameplay is not as good as it could have been. Still it is quite surprising and interesting particularly with the cyber confrontation, but it's over so soon! An intriguing idea that should be expanded.
    • By trrobin · Posted
      Fantastic wad with some really impressive architecture that just keeps getting better with each level. Very challenging gameplay too, even on HMP! Recommended.
    • By Meril · Posted
      Incredible! Must play! Almost every texure, sprite and flat were replaced. Maps are really nice designed and detailed (for 1995). Ambient sound, sometimes phrases from the movie (i think, I've seen Alien long ago) Few types of aliens, great atmosphere, scarce ammo muliplies sense of threat.  what else to say? But there some bugs (sadly not only facehuggers, which doesn't hug)... I don't know if bugs come out from GZDoom, or I messed up but: Aliens which throw acid still has sound of imp, some railings are messed up and fly near the ceiling. Saddly there's no exit from final level (E2M8), because author used Alien which is Mastermind replacement, not cyberdemon. Secret level is SO BAD... It is punishment for nosiness. Map is large undetailed maze with ugly texturing. Moreover this is triggerhunt, you have to find a line which opens more of maze. Better don't find this shit. Overall, except secret level this is really great adventure, but not without a flaws. 4.5/5*
    • By Summer Deep · Posted
      Quite a decent and apparently well regarded early Doom map. Almost 300 enemies on UV, but not too difficult by today's standards. Visually okay, though a bit spartan with plenty of plain white walls etc. There's also a Doom 2 conversion of this (Redrum2.wad) which can be found on some of those 94/95 CD compilations, but it's somewhat disappointing - no revenants, mancubuses or archviles, even on UV difficulty.
    • By lupinx-Kassman · Posted
      An old partial conversion that uses dehacked for some nifty effects. You can leave shotgunners in a sorta slumped state, watch a building get demolished, and use a mancubus's arm as a weapon among other things. Goof++; Tickles my soft spot.