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The Cursed Generation

   (16 reviews)
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Guest

3 Screenshots

About This File

This is a map that was locked forever in the vault, never to be released. Oringinally created back in 2003, this wad was made for the Plutonia II project. Well, its been countless years since its development and ya know what? I am not letting this go to waste.


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Guest

Unknown date

  
fun it was kinda hard to figure out how to beat it after evrything was dead but if your obzervint youle figure it out 4/5

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Guest

Unknown date

  
Resembles Plutonia quite well, lots of ambushes and action throughout. I would give it a 4 if it wasn't for the last secret which is basically impossible to find, unless you hump every square inch of the map (and it's not in an intuitive place either). I did that for far too long before noclipping, and thus left the map with a bad aftertaste. 3*

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Guest

Unknown date

  
4/5

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Guest

Unknown date

  
A good and authentic Plutonia-style map. Some good battles but nothing extreme - by Kaiser's standards the gameplay is even a touch flat. A few archies here and there would have increased the Plutonia feel, and also got the heart pumping a bit faster. I'd give it 4.5 stars.

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Unknown date

  
This has plutonia all over it but thats cool. Once again like alot of Kaiser's maps it was tough knowing what to do next. That is the only bad thing I can say about this map. Looks are good and gameplay is fun too. Another fine level from Kaiser. I want to play more. 5/2/07

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Guest

Unknown date

  
Kaiser, after Spork my mapper of the year so far.

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Guest

Unknown date

  
Worthy of Plutonia and very Plutonia-styled. Some obvious inspiration in the blue key area. Plays great, like late 1st episode Plutonia. Nice difficulty for seasoned players. More monsters, esp. archies and revs would've been nice. 4/5 - Belial

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  • File Reviews

    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
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