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Untitled

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About This File

My goal was to produce a PWAD that took some thought and/or skill to play rather that pure blast 'em 3rd grade logic.

All secrets and doors are marked in some way by change in color, texture or decoration. Pushing on walls to find totally hidden secrets is not my idea of fun and a total waste of time.

Don't look for an over abundance of ammo as it takes the skill out of the game.


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