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My First Wad.

   (32 reviews)
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2 Screenshots

About This File

This is a good level to practice dodging, and a good level to practice survival skills (there are Spawners


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Guest

Unknown date

  
If this is your first wad, I don't want to see any of your other wads. 0/5

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Guest

Unknown date

  
Very lame. Avoid this crap at all costs. 0/5

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Guest

Unknown date

  
Your first wad, eh? Hope it's your LAST!

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Guest

Unknown date

  
You shouldn't have bothered.

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Guest

Unknown date

  
Preety good

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Guest

Unknown date

  
0 stars for racism

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Guest

Unknown date

  
Horseshit. 0 stars

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Guest

Unknown date

  
Logan MTM talking... Got Five stars only to be a new DOOM maping. Continue that way and some day you will be a great WAD maker. 5/0

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Unknown date

  
ok... for a first wad... :/

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Unknown date

  
This just shows that the author can make an icon of sin work correctly in a 1994 map. 12 gorilla anuses. -z34chris

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Unknown date

  
I take it this is a joke wad. If not, it is well below par even for a newbie WAD. It's bad, plain and simple. No point in pointing out why or where - if you can't see why, you fail it!

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Unknown date

  
It's a test level. My first wad was way better, but it was boring. This is not boring, but you don't really play this map, because one shot and the level is over, wtf? 1/5

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Unknown date

  
YOU FAIL AT MAPPING!!! um... trying to think of something constructive to say here... not coming up with a lot. kudos at least for kinda figuring out how to do teleporters... --Jehar

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Guest

Unknown date

  
This is just junk. Try again, but don't make it public until you have got some feedback from other people and there is some reason to believe anyone other than yourself will be interested in playing it. BTW, giving your own map 5 stars when you know it is dreadful is a fail.

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Unknown date

  
Very poor design. 1-2 hours? I could make shit like this in 5 minutes in Doom Builder. -Mr. Chris

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Unknown date

  
you have got to be fucking kidding me

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Unknown date

  
Work on the level design, and you'll get something decent. Doombuilder's easy to learn. 1/5 for the effort; I'll at least consider this "incomplete". -zepolleon

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Unknown date

  
hahahha, wow 0 stars -Johnny

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Unknown date

  
One of my rules of thumb is that, if a level is less than 10kb, it's probably poor. This is a slaughter-style map that pits you against 13 cyberdemons in a big room. In total the level has four sectors. You have to kill John Romero to exit. It takes about fifteen seconds to do. You have loads of rockets and plasma, although there's no plasma gun or BFG. For such a tiny level there are lots of mapping errors - misaligned teleport, missing sprites etc.

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Unknown date

  
How can you use a fantastic editor like DoomBuilder and _still_ come up with something this infantile?

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Unknown date

  
really? im 13 and i can map better than that.

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  • File Reviews

    • By rdwpa · Posted
      2.5/5   Core combat is a strength. It's brisk and easy, and you'll be using the SSG to double-kill imps, pellet-slap mancubi's bellies, and get a firm grip on boners in your area. Apart from that, I found the experience lacking. Visuals, though okay, suffer from alignment issues. Wandering back to the exit door, far from its requisite key, accounted for a good chunk of my five minutes playing. 
    • By rdwpa · Posted
      Lakeside might also be named Loopside: every major area appears on your itinerary no less than twice, no backtracking. Don't want to pick off cliff imps in the start area? Pouring bullets into a fatso too slow? Ignore those Bezos. Come back with a bigger weapon.   Though the whole arsenal minus the BFG appears at some point, I ended up replaying this and restricting my options to the berserk fist and the carefully rationed plasma rifle. Naturally that implies a lot of punching, with the motley cast -- 89 monsters, many punchable, many not -- offering a slate of tricky, fun Tyson challenges. To get a max this way, navigating a pair of hectic infight-baiting scenarios is pretty much mandatory. I loved it. It makes good pugilistic practice. There is even a {spoiler}demon to fist.   This is a speedmap, also a positive! Speedmaps have two big traps to avoid: the first is outright sucking, the second is having no ideas and half-baked content. Once they do both, I usually like them.
    • By rdwpa · Posted
      In Bricked, Rhys does nothing offensive. Over 10-20 minutes of play, depending on pace and completionism, you can expect fair and balanced combat, and a gradual ramp-up through the arsenal and bestiary, starting at the bottom and settling before the BFG and big bosses come out. I'd describe the dominant theme as "stock brown," with help from assets like computer panels, the silver starbase cluster, and CEMENT (the bathroom tile suite).   Having played many user maps, I've seen a lot of all of this before. It's okay, but little stood out. I liked the fighting most in the larger spaces, which allowed me to go out of my way to get numerous factions infighting. Interactive triggers like lifts and stairbuilders and optional switches are more common than average, and they are used smoothly (which is important, because extra machinery is simply a detriment if it's awkward and inscrutable).   Note: though the tally lists eight secrets, two are errant flags on a window sill. 
    • By MuratMikal · Posted
      Played at UV with keyboard only (as I always do). EPIC II is a very good megawad with challenging gameplay and very beautiful textures. After MAP 19 there're a lot of tough encounters, mostly with wave of chaingunners and cyberdemons in tight spots as well as frequent usage of archvile in all maps (with MAP 29 having 87 archviles at UV!).Thankfully the author gives enough ammo and powerups to deal with them, so it's fair game. However, a complain I have is in 3 or so maps the author uses teleporting cyberdemon to create artificial difficult to the player and in my opinion it's dumb enough to warrant the loss 0.5 less star. My final score is 4.5/5, but doomworld rating system doesn't allow this so I'm gonna rate it 5 stars. I will certainly replay this one and would recommend UV difficult only for advanced players.
    • By silentzorah · Posted
      Solid wad with a purple color scheme and new enemies.  Music choices are enjoyable, difficulty starts off low and ramps up considerably towards the end.  MAP07's end was a total beef wall, though.  Make sure you find all the secrets in that one if you want to stand a chance.   All around, no bad maps in this wad.  Four stars.
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