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My First Wad.

   (32 reviews)
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Guest

2 Screenshots

About This File

This is a good level to practice dodging, and a good level to practice survival skills (there are Spawners


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Guest

Unknown date

  
If this is your first wad, I don't want to see any of your other wads. 0/5

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Guest

Unknown date

  
Very lame. Avoid this crap at all costs. 0/5

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Guest

Unknown date

  
Your first wad, eh? Hope it's your LAST!

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Guest

Unknown date

  
You shouldn't have bothered.

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Guest

Unknown date

  
Preety good

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Guest

Unknown date

  
0 stars for racism

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Guest

Unknown date

  
Horseshit. 0 stars

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Guest

Unknown date

  
Logan MTM talking... Got Five stars only to be a new DOOM maping. Continue that way and some day you will be a great WAD maker. 5/0

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Guest

Unknown date

  
ok... for a first wad... :/

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Guest

Unknown date

  
This just shows that the author can make an icon of sin work correctly in a 1994 map. 12 gorilla anuses. -z34chris

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Guest

Unknown date

  
I take it this is a joke wad. If not, it is well below par even for a newbie WAD. It's bad, plain and simple. No point in pointing out why or where - if you can't see why, you fail it!

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Guest

Unknown date

  
It's a test level. My first wad was way better, but it was boring. This is not boring, but you don't really play this map, because one shot and the level is over, wtf? 1/5

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Guest

Unknown date

  
YOU FAIL AT MAPPING!!! um... trying to think of something constructive to say here... not coming up with a lot. kudos at least for kinda figuring out how to do teleporters... --Jehar

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Guest

Unknown date

  
This is just junk. Try again, but don't make it public until you have got some feedback from other people and there is some reason to believe anyone other than yourself will be interested in playing it. BTW, giving your own map 5 stars when you know it is dreadful is a fail.

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Guest

Unknown date

  
Very poor design. 1-2 hours? I could make shit like this in 5 minutes in Doom Builder. -Mr. Chris

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Guest

Unknown date

  
you have got to be fucking kidding me

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Unknown date

  
Work on the level design, and you'll get something decent. Doombuilder's easy to learn. 1/5 for the effort; I'll at least consider this "incomplete". -zepolleon

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Unknown date

  
hahahha, wow 0 stars -Johnny

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Guest

Unknown date

  
One of my rules of thumb is that, if a level is less than 10kb, it's probably poor. This is a slaughter-style map that pits you against 13 cyberdemons in a big room. In total the level has four sectors. You have to kill John Romero to exit. It takes about fifteen seconds to do. You have loads of rockets and plasma, although there's no plasma gun or BFG. For such a tiny level there are lots of mapping errors - misaligned teleport, missing sprites etc.

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Guest

Unknown date

  
How can you use a fantastic editor like DoomBuilder and _still_ come up with something this infantile?

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Guest

Unknown date

  
really? im 13 and i can map better than that.

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  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
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