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dirtytrk

   (5 reviews)
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About This File

Replaces E2M1. Emphasis is on exploration and dirty tricks. My first attempt at building a level. Hope it isn't too boring.


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NuMetalManiak

  
okay, design sucks, gameplay is servicable. not too trappy. the blue key isn't present on ITYTD by the way.

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Guest

  
Typical 1994 map: chaotic layout, and horrible use of mostly unaligned textures. But it does have some gameplay @ UV. 3* because there were a zillion of much worse maps in that era.

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Memfis

  
Cute old level, the monster density is high and there are some traps that can actually be quite dangerous. The progression is very random though: stuff seems to open for no particular reason.

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Guest

Unknown date

  
Made me think back to the good ol' days. Texture alignment was pathetic, though. Gameplay was the best thing in this.

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Guest

Unknown date

  
This map's theme changes with every room, but the gameplay is genuinely enjoyable, with many surprises, traps, and varied fights in different environments. A lot of monsters for such a small map means it'll be a violent trip. Very fun. Also, I appreciated that the "dirty tricks" mentioned in the text file didn't involve any retarded crusher traps, inescapable death pits, etc. Although very ugly, this has a certain charm. --2/5

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  • File Reviews

    • By Doge Sword · Posted
      this is a mockery of two of the best wads of all time.  on top of that gameplay sucks.  don't get it for your sake.
    • By leodoom85 · Posted
      Another solid mapset that captures the PSX version feel perfectly. Maps comes in all flavors, from techbases and urban areas to the menacing void and, of course, HELL and also has some unexpected secrets which you might play it to see. Of course, I absolutely love the PSX version of Doom and this one is no exception. Gameplay speaking, it's pretty balanced and thought out nicely...with ambushes, good monster placement and really nasty traps which you must avoid it at all costs. One thing that will help you a lot is the addition of a new weapon...seriously, that thing is powerful...check it out and try. Maps have a nice look that helps you to be inmersed in the atmosphere and coupled with the music, it's much better.   Great recommendation, give it a try and you'll have a fun time.
    • By leodoom85 · Posted
      Since I tested the map, I can say that playing it again it still surprises me the amount of effort and detail of the gameplay used, like a lot of portals, clever effects like the one used before you pick up the yellow key saying nope and many nice references including a special secret. Gameplay itself for combat is pretty straightforward with some nasty stuff for you in the Nightmare difficulty. Try that out by all means. Really solid stuff which I totally recommend you folks and play it.
    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
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