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dirtytrk

   (5 reviews)
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About This File

Replaces E2M1. Emphasis is on exploration and dirty tricks. My first attempt at building a level. Hope it isn't too boring.


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NuMetalManiak

  
okay, design sucks, gameplay is servicable. not too trappy. the blue key isn't present on ITYTD by the way.

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Guest

  
Typical 1994 map: chaotic layout, and horrible use of mostly unaligned textures. But it does have some gameplay @ UV. 3* because there were a zillion of much worse maps in that era.

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Memfis

  
Cute old level, the monster density is high and there are some traps that can actually be quite dangerous. The progression is very random though: stuff seems to open for no particular reason.

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Guest

Unknown date

  
Made me think back to the good ol' days. Texture alignment was pathetic, though. Gameplay was the best thing in this.

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Guest

Unknown date

  
This map's theme changes with every room, but the gameplay is genuinely enjoyable, with many surprises, traps, and varied fights in different environments. A lot of monsters for such a small map means it'll be a violent trip. Very fun. Also, I appreciated that the "dirty tricks" mentioned in the text file didn't involve any retarded crusher traps, inescapable death pits, etc. Although very ugly, this has a certain charm. --2/5

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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