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HellBlok 2

   (1 review)
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About This File

This WAD file is the sequel to my first WAD file, HellBlok.wad. There are a few new texture mapped walls in this episode - nothing too fancy. If you enjoy HellBlok 2, check-out the first HellBlok.

You start out the game with you and your buddies confined to a containment area. Player one has just blown away a Trooper and has aquired the Blue Keycard. For those of you playing HellBlok 2 in Cooperative Mode, whoever starts the game off as Player 1 must open the cells containing the other Players. If not, then they'll just rot there, and that's no fun - or is it?

There are 2 Exits out of HellBlok 2. At the Demon Convention, jump through the fast blinking Gate for an additional Blood-Slaughtering episode.

Peace in Hell - Sean.

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Unknown date

Visually impressive (for its time) map is set in an underground base with various themes. Execution is often flawless, and it is delightfully challenging (especially if you don't find the nifty but tricky-to-find secrets), however gameplay and progression feel a bit stupid, and you can get yourself trapped. The invuln room doesn't work as intended in 1.9 compatibility but 100% kills is still achievable by using rocket splash damage there. Overall, an okay effort, but the grade is slightly generous. --3/5

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...