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High Climb

   (6 reviews)
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About This File

The base of this game is build around stairs (as you know from the title). I have included many secrets into the game so you have something to search for (besides ammo, life, etc. ). See if you can find them all. Hope you enjoy it!


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Actually, I think what the author meant for you to do is to take the passage with the cages and lost souls to the end, press the button, then use the U-shaped hallway to get the blue key from behind and return through it, which prevents the cyberdemons from waking up (otherwise, that button is useless). The BFG floor can be raised by shooting the wall with a different texture. Be sure to stand on the main floor and not in the hallway while doing so.

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The first part consists of a huge staircase. Sounds corny, but it works surprisingly well. The last part is a varying set of rooms and halls, with little correlation between them. Some parts of the design remind me of HR, for some reason. Near the end is a needlessly stupid and annoying Cyberdemon fight, which the author meant for you to flee from. That, along with a surprising crusher trap, is the only threat... it's a pretty easy ride. Lots of secrets, most of them easy to find. An okay effort. --3/5

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The crusher and the two cybers are annoying and should've been left out, the rest is quite good. -- 3/5

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This is dated July 1994. It's not bad. At the start you go up a wide, widing staircase, vanquishing baddies. Doors open behind you. There are lots of secrets, and an irritating crushing trap, and a cyberdemon trap which is also irritating (you have to run past the cyberdemons twice, which tends to be deadly). There's a hidden BFG that seems to be impossible to get, because the floor doesn't raise. Nonetheless this is one of the better 1994 levels.

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Don't blame the map for it's annoying cybers. You're given the bfg and all ammo, so it's up to you if you decide to flee from or kill the cyberdemons. The crusher trap killed me too but it's well done. 4/5 coldfusio

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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