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High Climb

   (6 reviews)
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About This File

The base of this game is build around stairs (as you know from the title). I have included many secrets into the game so you have something to search for (besides ammo, life, etc. ). See if you can find them all. Hope you enjoy it!


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Actually, I think what the author meant for you to do is to take the passage with the cages and lost souls to the end, press the button, then use the U-shaped hallway to get the blue key from behind and return through it, which prevents the cyberdemons from waking up (otherwise, that button is useless). The BFG floor can be raised by shooting the wall with a different texture. Be sure to stand on the main floor and not in the hallway while doing so.

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The first part consists of a huge staircase. Sounds corny, but it works surprisingly well. The last part is a varying set of rooms and halls, with little correlation between them. Some parts of the design remind me of HR, for some reason. Near the end is a needlessly stupid and annoying Cyberdemon fight, which the author meant for you to flee from. That, along with a surprising crusher trap, is the only threat... it's a pretty easy ride. Lots of secrets, most of them easy to find. An okay effort. --3/5

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The crusher and the two cybers are annoying and should've been left out, the rest is quite good. -- 3/5

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This is dated July 1994. It's not bad. At the start you go up a wide, widing staircase, vanquishing baddies. Doors open behind you. There are lots of secrets, and an irritating crushing trap, and a cyberdemon trap which is also irritating (you have to run past the cyberdemons twice, which tends to be deadly). There's a hidden BFG that seems to be impossible to get, because the floor doesn't raise. Nonetheless this is one of the better 1994 levels.

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Don't blame the map for it's annoying cybers. You're given the bfg and all ammo, so it's up to you if you decide to flee from or kill the cyberdemons. The crusher trap killed me too but it's well done. 4/5 coldfusio

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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