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High Climb

   (6 reviews)
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About This File

The base of this game is build around stairs (as you know from the title). I have included many secrets into the game so you have something to search for (besides ammo, life, etc. ). See if you can find them all. Hope you enjoy it!


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Actually, I think what the author meant for you to do is to take the passage with the cages and lost souls to the end, press the button, then use the U-shaped hallway to get the blue key from behind and return through it, which prevents the cyberdemons from waking up (otherwise, that button is useless). The BFG floor can be raised by shooting the wall with a different texture. Be sure to stand on the main floor and not in the hallway while doing so.

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The first part consists of a huge staircase. Sounds corny, but it works surprisingly well. The last part is a varying set of rooms and halls, with little correlation between them. Some parts of the design remind me of HR, for some reason. Near the end is a needlessly stupid and annoying Cyberdemon fight, which the author meant for you to flee from. That, along with a surprising crusher trap, is the only threat... it's a pretty easy ride. Lots of secrets, most of them easy to find. An okay effort. --3/5

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The crusher and the two cybers are annoying and should've been left out, the rest is quite good. -- 3/5

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This is dated July 1994. It's not bad. At the start you go up a wide, widing staircase, vanquishing baddies. Doors open behind you. There are lots of secrets, and an irritating crushing trap, and a cyberdemon trap which is also irritating (you have to run past the cyberdemons twice, which tends to be deadly). There's a hidden BFG that seems to be impossible to get, because the floor doesn't raise. Nonetheless this is one of the better 1994 levels.

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Don't blame the map for it's annoying cybers. You're given the bfg and all ammo, so it's up to you if you decide to flee from or kill the cyberdemons. The crusher trap killed me too but it's well done. 4/5 coldfusio

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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