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Extra 0verpowered Weapons

   (25 reviews)
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About This File

After playing Xaser's 0verpowered weapons, I thought


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Guest

Unknown date

  
Sux stirred with a meh spoon. Avoid. 0/5

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Guest

Unknown date

  
I LOVE THIS HUHUHU!

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Guest

Unknown date

  
Meh.

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Guest

Unknown date

  
Nice mod, would of gotten a 4 but those damn dual chainguns and quad shotgun really lowers the score. **- CT.

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Guest

Unknown date

  
it was a little unrealistic and a little out of my taste but hey i thought it was cool and i dont play vid games for realism anyway i say 4/5 and i dont care to much about stealing stuff if its a mod it dont matter if you steal shit dude it was free in the first place! anyway get more stuff on and ill download without hesitation friend =p

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Guest

Unknown date

  
dont use this in multi but its fun

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Guest

Unknown date

  
There are green imps in here that are actually invulnerable to fire. Fuck this.

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Guest

Unknown date

  
Dual chainguns crash my thing

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Guest

Unknown date

  
0verp0wered weap0ns is better... and I beleive you stole that tri-railgun from me. Thanks for giving credit, but come up with some more original stuff...

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Guest

Unknown date

  
A lot of sour people here. It's meant to be FUN. Lots of nice weapons like the sig-cow and riot gun but pulse laser gun fills the screen and obstructs the view somewhat. But overall, I enjoy using this mod.

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Guest

Unknown date

  
No offense, but what's the f***ing point of playing Doom if you have this wad? Pointless. You think it's fun killing a hell knight and cyberdemon in a matter of seconds? Oh well, I always thought Doom had repetitive attack monsters such as the cyberdemon that only shoots rockets. C'mon the beast should tear the marine to shreds if it gets too close. Man, if only doom was like that.

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Guest

Unknown date

  
circlejerk weapon modding at it's alleged "finest."

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Guest

Unknown date

  
don't use this in single player.. but if your pissed at someone, you can trick em into a deathmatch game with ya. then splat

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Guest

Unknown date

  
Nice mod, the dual chainguns and quad shotgun are cool as well. ****- CT.

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Guest

Unknown date

  
You want to use this weapon wad for very hard wads like "Hell Revealed" and other wad that you think are too hard! 5/5

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Guest

Unknown date

  
nice

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Guest

Unknown date

  
I rather liked this weapons mod. When used in conjunction with stages that have a lot of ambushes and snipers, the powering-up of said enemies that this WAD provides can be enough to offset the advantage of the guns. It actually made some WADs, Armadosia for example, more challenging. Also, the version of the Unmaker from this is the only one I've seen so far that's worthy of the name. :D

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Unknown date

  
I use it on wads such as Nuts.wad Good for thoose wads that just have too many monsters...

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Guest

Unknown date

  
The weapons may steal the show, but the new enemies really make for an insane experience. It was actually very fun to play with, unlike a lot of dehacked mods. There were a lot of interesting ideas as well, like the Unmaker and Tri-Railgun. This is probably the best "dehacked" mod out there.

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Unknown date

  
Nice wad 4/5

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  • File Reviews

    • By NuMetalManiak · Posted
      it should be obvious to those who are playing this that this is NOT another Doom 64 TC. it's recreating the levels of Doom 64 as Doom II levels, which is why you see other monsters and a few changes to layout as well.   i'm not gonna give this a good score though. but this may be because I just don't like Doom 64's levels in general. even when you cut out the atmosphere and enhance the gameplay and layout of the maps here there's still some bashful puzzles to solve and well, the levels are longer than they really are. my Doom 64 opinion of course.
    • By Gato606 · Posted
      Nicely done succesor of Plutonia
    • By Gato606 · Posted
      Overall is nice, but I'm not much into small maps crowded with monsters, other than that, looks like a decent megawad
    • By Gato606 · Posted
      Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources.  It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2
    • By Summer Deep · Posted
      Played on UV, continuous, GLBoom+   This is a very absorbing and well put together Episode 2 replacement. The difficulty is cranked up incrementally throughout, and towards the end becomes seriously challenging, though always fair. Map 7 is particularly memorable, with its 500 monsters and a big surprise in the blue key room, as is the hellish descending escalator in Map 9. The final level is absolute mayhem, with 9 Cyberdemons and a supporting cast of 300+ sidekicks, but with a properly worked out strategy it's beatable: you need to make good use of infighting, plus it helps to be on the lookout for a secret area that isn't all that secret....   Not sure that any game ever merits an absolute 5 star rating, which implies that no improvement is possible, but this is certainly approaching 95/100 territory.   Definitely looking forward to checking out ConC.E.R.Ned by the same author.
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