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DIAMOND1.WAD AND DIAMOND2.WAD

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About This File

Here is an example of a level generated with NewDEU 5.0b Rev. 4 by Raphael Quinet. Since he asked every NewDEU user to do so, I have now mentioned the utillity by which the level was modified. The first level "DIAMOND1.WAD" is the first derivation, distinctly designed for my Doom aptitude. After letting some friends test the level (by using NewDEU 5.0b Rev. 3 with some minor clipping problems) I decided to modify the level and make it a bit simpler. All the secrets and switches are the same; only the size of the pedestals has changed. After you see the level you will realize it is very short, but, it took more than four hours to create! The level "DIAMOND2.WAD" is the easier of the two, although the monster-difficulty has not changed any. The levels *should* work with Deathmatch and cooperative, but, I have not had an opportunity to test either over a multiplayer connection... this testing happens tomorrow :)

Enjoy!


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Unknown date

  
Two nearly identical maps. There's a pillar puzzle here of some sorts, but it falls hilariously short (try it and you'll see what I mean). Very small, very easy, completely uninteresting. --1/5

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  • File Reviews

    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
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