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Total Darkness

   (11 reviews)
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1 Screenshot

About This File

An atmospheric and enjoyable level.


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Guest

Unknown date

  
why did you give credits to quake 2? besides that good job

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Guest

Unknown date

  
Good lighting, lots of secrets, finished off with Quake II music. Good job evilhomerdoomer.

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Unknown date

  
Wouldn't know it's the same guy behind base ganymede and speedy shit. 2/5

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Unknown date

  
^That's not really a valid argument, because this was released in 2005; the later stuff between 2009 and 2012 (BGE1 was 2009). Still, four years is (more than) enough time for an author to do a 180, and this is okay, if barely so, to begin with, not total utter garbage.

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Unknown date

  
not bad good job 5/5

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Unknown date

  
2 words: bad ass The fact that it has almost (sadly not all) the skulltag and original weapons, that gives it a 3, then the gameplay gives it a 4, and design gives it another 3. 3 + 3 + 4 = 10 sadly that rating isn't possible, so i'll give ya a 5.

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Unknown date

  
Not bad for a first attempt, but the skulltag weapons and monsters don't hide a linear, square map for me. And the Cyberdemon in the last room is lame. 2/5

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Unknown date

  
Average, but keep mapping, you could be great in the future. :) -Lutrov71

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  • File Reviews

    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
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