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Total Darkness

   (11 reviews)
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1 Screenshot

About This File

An atmospheric and enjoyable level.


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Guest

Unknown date

  
why did you give credits to quake 2? besides that good job

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Guest

Unknown date

  
Good lighting, lots of secrets, finished off with Quake II music. Good job evilhomerdoomer.

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Guest

Unknown date

  
Wouldn't know it's the same guy behind base ganymede and speedy shit. 2/5

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Guest

Unknown date

  
^That's not really a valid argument, because this was released in 2005; the later stuff between 2009 and 2012 (BGE1 was 2009). Still, four years is (more than) enough time for an author to do a 180, and this is okay, if barely so, to begin with, not total utter garbage.

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Unknown date

  
not bad good job 5/5

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Guest

Unknown date

  
2 words: bad ass The fact that it has almost (sadly not all) the skulltag and original weapons, that gives it a 3, then the gameplay gives it a 4, and design gives it another 3. 3 + 3 + 4 = 10 sadly that rating isn't possible, so i'll give ya a 5.

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Unknown date

  
Not bad for a first attempt, but the skulltag weapons and monsters don't hide a linear, square map for me. And the Cyberdemon in the last room is lame. 2/5

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Unknown date

  
Average, but keep mapping, you could be great in the future. :) -Lutrov71

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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