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CGA Doom

   (38 reviews)
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About This File

Due to popular demand, Doom has been given an injection of CGA! OH YEAH


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OH GOD MY EYES 5/5

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Guest

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I'm never going to use this, but it made me laugh. 2\5

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MY EYES BURN FROM THIS! EYES ON FIRE I SAY!

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Reviewers 2 and 5: IT'S CALLED SARCASM YOU DUMB FUCKERS. Yes, the graphics suck. Such is the point. 4 stars for novelty alone, minus one for (who saw this coming) shitty GFX. -Pika132 (What? Who the hell's that?)

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6/5 because Belial is a twit.

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Guest

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Epic Win.

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This made me play my favourite maps in a very different way. Also, caused major lulz.

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If Doom was on a Commodore 64, it would look like this...oh, the memories... 3/5 -Dark_Zero

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Interesting experiment, actually looks kinda OK with an OpenGL port, and like true CGA on software rendering :-) 5/5 -Maes

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Doomkid

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Looks like Doom for ZX Spectrum.

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Guest

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5/5! Very cool and absolutely playable! It works with Doom v0.99 Shareware version too!

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Guest

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This is from May 2005. It's one of those novelty colour replacements, the same concept as the various "film noir" monochrome palettes, but with CGA's first palette, which had cyan, magenta, white, and a background colour. It five stars because it does exactly what it sets out to do, and it's almost playable (you can tell the barons and hell knights apart, for example). Doom itself was never available in CGA, although some of the Commander Keen games were.

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Guest

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owns ~ tawm dee

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Guest

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wo! its like doom on drugs!

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Guest

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That was amazing but how did you get too do it with doom?

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Guest

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Such... eye strain...

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Guest

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hilarious palette hack that gave me the best headache of my life!

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Just because its so damn stupid that I laughed.

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I'll have to remember to play this only when I'm seriously stoned. 1/5 - Belial

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Hehehe! Funny! -TomoAlien

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THE PINNACLE OF GRAPHICAL PERFECTION! 5 STARS! I'm gonna deathmatch using this wad as SOON as I can! -submerge

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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