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CGA Doom

   (38 reviews)
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About This File

Due to popular demand, Doom has been given an injection of CGA! OH YEAH


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Guest

Unknown date

  
OH GOD MY EYES 5/5

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Guest

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I'm never going to use this, but it made me laugh. 2\5

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Guest

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MY EYES BURN FROM THIS! EYES ON FIRE I SAY!

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Guest

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Reviewers 2 and 5: IT'S CALLED SARCASM YOU DUMB FUCKERS. Yes, the graphics suck. Such is the point. 4 stars for novelty alone, minus one for (who saw this coming) shitty GFX. -Pika132 (What? Who the hell's that?)

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Guest

Unknown date

  
6/5 because Belial is a twit.

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Guest

Unknown date

  
Epic Win.

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Guest

Unknown date

  
This made me play my favourite maps in a very different way. Also, caused major lulz.

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Guest

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If Doom was on a Commodore 64, it would look like this...oh, the memories... 3/5 -Dark_Zero

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Guest

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Interesting experiment, actually looks kinda OK with an OpenGL port, and like true CGA on software rendering :-) 5/5 -Maes

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Doomkid

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Looks like Doom for ZX Spectrum.

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Guest

Unknown date

  
5/5! Very cool and absolutely playable! It works with Doom v0.99 Shareware version too!

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Guest

Unknown date

  
This is from May 2005. It's one of those novelty colour replacements, the same concept as the various "film noir" monochrome palettes, but with CGA's first palette, which had cyan, magenta, white, and a background colour. It five stars because it does exactly what it sets out to do, and it's almost playable (you can tell the barons and hell knights apart, for example). Doom itself was never available in CGA, although some of the Commander Keen games were.

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Guest

Unknown date

  
owns ~ tawm dee

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Guest

Unknown date

  
wo! its like doom on drugs!

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Guest

Unknown date

  
That was amazing but how did you get too do it with doom?

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Guest

Unknown date

  
Such... eye strain...

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Guest

Unknown date

  
hilarious palette hack that gave me the best headache of my life!

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Guest

Unknown date

  
Just because its so damn stupid that I laughed.

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Guest

Unknown date

  
I'll have to remember to play this only when I'm seriously stoned. 1/5 - Belial

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Guest

Unknown date

  
Hehehe! Funny! -TomoAlien

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Guest

Unknown date

  
THE PINNACLE OF GRAPHICAL PERFECTION! 5 STARS! I'm gonna deathmatch using this wad as SOON as I can! -submerge

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  • File Reviews

    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
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