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CGA Doom

   (38 reviews)
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About This File

Due to popular demand, Doom has been given an injection of CGA! OH YEAH


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Guest

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OH GOD MY EYES 5/5

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Guest

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I'm never going to use this, but it made me laugh. 2\5

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Guest

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MY EYES BURN FROM THIS! EYES ON FIRE I SAY!

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Guest

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Reviewers 2 and 5: IT'S CALLED SARCASM YOU DUMB FUCKERS. Yes, the graphics suck. Such is the point. 4 stars for novelty alone, minus one for (who saw this coming) shitty GFX. -Pika132 (What? Who the hell's that?)

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Guest

Unknown date

  
6/5 because Belial is a twit.

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Guest

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Epic Win.

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Guest

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This made me play my favourite maps in a very different way. Also, caused major lulz.

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Guest

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If Doom was on a Commodore 64, it would look like this...oh, the memories... 3/5 -Dark_Zero

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Guest

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Interesting experiment, actually looks kinda OK with an OpenGL port, and like true CGA on software rendering :-) 5/5 -Maes

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Doomkid

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Looks like Doom for ZX Spectrum.

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Guest

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5/5! Very cool and absolutely playable! It works with Doom v0.99 Shareware version too!

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Guest

Unknown date

  
This is from May 2005. It's one of those novelty colour replacements, the same concept as the various "film noir" monochrome palettes, but with CGA's first palette, which had cyan, magenta, white, and a background colour. It five stars because it does exactly what it sets out to do, and it's almost playable (you can tell the barons and hell knights apart, for example). Doom itself was never available in CGA, although some of the Commander Keen games were.

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Guest

Unknown date

  
owns ~ tawm dee

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Guest

Unknown date

  
wo! its like doom on drugs!

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Guest

Unknown date

  
That was amazing but how did you get too do it with doom?

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Guest

Unknown date

  
Such... eye strain...

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Guest

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hilarious palette hack that gave me the best headache of my life!

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Just because its so damn stupid that I laughed.

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I'll have to remember to play this only when I'm seriously stoned. 1/5 - Belial

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Guest

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Hehehe! Funny! -TomoAlien

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THE PINNACLE OF GRAPHICAL PERFECTION! 5 STARS! I'm gonna deathmatch using this wad as SOON as I can! -submerge

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  • File Reviews

    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
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