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SALAMANDER

   (10 reviews)
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1 Screenshot

About This File

- single player level for zdoom


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Guest

Unknown date

  
Nice and atmospheric, but the texture misalignments ruin it a bit. Fix those, and you'll get four stars from me. :)

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Guest

Unknown date

  
i actly liked the level alot!... untill they trap you in a room with an artch-vile and your only wepon is a shotgun and youve got nuthing to hide behind so he just kills you instantly

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Unknown date

  
nice effort at first. but it just turns out to be garbage later on. it isn't attractive really. it's pretty poor. generic.

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Guest

Unknown date

  
Un tableau vraiment bien fait avec de nouvelle texture et difficile au niveau UV

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Guest

Unknown date

  
Derp, 1 star

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Guest

Unknown date

  
It's attractive, but there's a fiddly jumping puzzle quite early on and that just doesn't appeal to me.

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Unknown date

  
This could have been so much better with a few finishing touches. Texture misalignment is rife and the area with the Mancubus is a trap unless you jump - which could be considered cheating. There are mainly Imps and your equipped with only a shotgun and a meagre supply of shells. The trap rooms are in no way fair with no hiding places or adequate supplies to dispatch enemies or heal yourself. The final trap room is almost impossible, unless you Vile-jump to the teleport exit and sacrifice 100% kills. 3/5

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  • File Reviews

    • By NuMetalManiak · Posted
      it should be obvious to those who are playing this that this is NOT another Doom 64 TC. it's recreating the levels of Doom 64 as Doom II levels, which is why you see other monsters and a few changes to layout as well.   i'm not gonna give this a good score though. but this may be because I just don't like Doom 64's levels in general. even when you cut out the atmosphere and enhance the gameplay and layout of the maps here there's still some bashful puzzles to solve and well, the levels are longer than they really are. my Doom 64 opinion of course.
    • By Gato606 · Posted
      Nicely done succesor of Plutonia
    • By Gato606 · Posted
      Overall is nice, but I'm not much into small maps crowded with monsters, other than that, looks like a decent megawad
    • By Gato606 · Posted
      Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources.  It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2
    • By Summer Deep · Posted
      Played on UV, continuous, GLBoom+   This is a very absorbing and well put together Episode 2 replacement. The difficulty is cranked up incrementally throughout, and towards the end becomes seriously challenging, though always fair. Map 7 is particularly memorable, with its 500 monsters and a big surprise in the blue key room, as is the hellish descending escalator in Map 9. The final level is absolute mayhem, with 9 Cyberdemons and a supporting cast of 300+ sidekicks, but with a properly worked out strategy it's beatable: you need to make good use of infighting, plus it helps to be on the lookout for a secret area that isn't all that secret....   Not sure that any game ever merits an absolute 5 star rating, which implies that no improvement is possible, but this is certainly approaching 95/100 territory.   Definitely looking forward to checking out ConC.E.R.Ned by the same author.
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