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utopia.wad

   (10 reviews)
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About This File

Fourth in a series. You broke out of prison in "Prison Escape. You took out "The Star Chamber", The super secret organization That put you there. You then went "Back to HQ", and found out it had been taken over by a one world group. After regaining control of HQ, It's now time to take a vacation. So, you sign up for "Club Utopia". It's not exactly what you Expected. More creative architecture, and still a challenge.


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xX_Lol6_Xx

  

Too many shotgun guys, but other than that not bad for a 94 wad file. I like it's abstract design and the ammo is plentiful. Maybe health is not as abundant, and you can die easily in the beginning, but once you get the big guns it's a walk in the park.

 

For a better experience I recommend booting this map with FreeDoom and typing either idmus33, idmus36 or idmus37 for a more action packed playthrough

 

4/5. Good map, really recommended

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Summer Deep

· Edited by Summer Deep

  

Not bad, but not as brilliant as one or two reviews here might suggest. It's a good enough challenge, with plenty of action and some tricky ambushes, and there don't seem to be any 'difficulty settings'.

 

On the debit side, some of the teleporting tricks were a bit confusing, and part of the final arena seemed buggy. I felt rather sorry for the two forlorn-looking cacodemons, who could have done with more back-up.

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Zahid

  
one of the best 94's maps..bit easy but fun...visuals/progre ssion are nice

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Guest

Unknown date

  
A good 1994 map. Fairly large and complex, and well thought-out gameplay. Varied visuals and nothing really ugly.

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Memfis

Unknown date

  
sexy wad, many exciting traps and the outdoor area is mindblowing. play it now.

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Guest

Unknown date

  
Stop this wads updated in 1994 Seriously, though, best map ever.

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Guest

Unknown date

  
Layout is nice, looks are quite good (for '94), nice traps. Maybe gameplay is a bit humdrum. Tougher monsters or no plasma gun would have been better.

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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