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HeDRoX

   (68 reviews)
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2 Screenshots

About This File

A really short but very intense single player map.


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hyperondule

  

Excellent map, hard and nice to play.

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Katamori

  
Very calm atmosphere, gorgeous architecture, pleasant gameplay.

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sandmanbrasil

  
I liked the map. But i have to say that i expected more from a cacowards wad.

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Guest

  
Liked a lot.

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NuMetalManiak

  
pretty over-decorated but it's short enough to be good.

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Guest

Unknown date

  
The above 3/5s are right. Linear design, average gameplay, extreme detailing which unfortunately just gets in the way of trying to actually play the game. 3/5

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Guest

Unknown date

  
Visual Candy all the way . Lovely even with no Strong Gameplay points. 4/5.

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Guest

Unknown date

  
Architecture = Not so good, too linear. Detail = Very very nice. Atmosphere = Quite good. Gameplay = Very meh, not much thought seemed to be put into it. 4/5

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Unknown date

  
the detail was boring

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Guest

Unknown date

  
overdetailed! 4/5

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Guest

Unknown date

  
overdetailed! ^^ 4/5

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Guest

Unknown date

  
Detail is good but I noticed texture misalignments and unrealistic areas (eg the sky ceiling in one room is lower than the normal ceiling in the other room). There is a teleporter that looks very bland, startan2 walls surrounding it. Gameplay was tough of course and you need to use the IDFA cheat to beat this level on the harder skill levels. P.C

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Unknown date

  
I'm totally agree with EvilDoomerHoomer, I think most of the ones who nailed this map only sad A LOT about the detailing... and they still forgot about the other things... Since the autor focused a lot on detail, I also see that focused on enemy placement, spawning of enemies to make the return harder, and a difficulty that might get harder if you don't pay attention.

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Unknown date

  
You don't need to cheat to beat this, it's not very difficult.

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Unknown date

  
Not a terrible map by any means, just extremely short. I guess it looks nice, there is just no challenge here. I beat it in about 10 minutes on UV with no problems at all. I cannot possibly think of another reason to play this wad again. 3/5

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Unknown date

  
I really enjoyed this map. Not too rough, good flow. Detail is nice, saw some things I hadn't before. Polished. 4/5

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Unknown date

  
This is horrible. - Deathevo.....

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Unknown date

  
breathtaking to look at, a few little flaws, except the ending fun to play 5/5

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Unknown date

  
A rather subtle release that has received lots of attention. And rightly so, because it's an excellent map. Can't deny good architecture and the map is certainly really hard but I thought the gameplay was okay.

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Unknown date

  
3/5. Average. Detail means nothing if its not backed up by good game play. Sadly it doesn't have good game play.

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Unknown date

  
Legendary map, 5 stars for it. Congratulations!. DooMknight

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Unknown date

  
Not bad; in fact the very first commentator nailed this one on the head. My suggestion for wad authors is that you keep the walls and floor clean, so that players don't get hung up as they dodge, and go wild with ceiling and background detail. Vrack2, for example, would still be entertaining even if it was bare and undetailed.

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Unknown date

  
It's a decent map, but top 10 from 2005...I wouldn't say so. At times it can be frustrating.

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Unknown date

  
Not really much more than an average 3 star techbase map, but the architecture and detailing is something else. Even though it gets in the way sometimes, I think it bumps the overall score up to 4/5

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Unknown date

  
the king of 2005. 5/5

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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