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HeDRoX

   (68 reviews)
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2 Screenshots

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A really short but very intense single player map.


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hyperondule

  

Excellent map, hard and nice to play.

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Katamori

  
Very calm atmosphere, gorgeous architecture, pleasant gameplay.

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sandmanbrasil

  
I liked the map. But i have to say that i expected more from a cacowards wad.

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Guest

  
Liked a lot.

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NuMetalManiak

  
pretty over-decorated but it's short enough to be good.

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Unknown date

  
The above 3/5s are right. Linear design, average gameplay, extreme detailing which unfortunately just gets in the way of trying to actually play the game. 3/5

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Guest

Unknown date

  
Visual Candy all the way . Lovely even with no Strong Gameplay points. 4/5.

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Unknown date

  
Architecture = Not so good, too linear. Detail = Very very nice. Atmosphere = Quite good. Gameplay = Very meh, not much thought seemed to be put into it. 4/5

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Unknown date

  
the detail was boring

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Guest

Unknown date

  
overdetailed! 4/5

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Guest

Unknown date

  
overdetailed! ^^ 4/5

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Unknown date

  
Detail is good but I noticed texture misalignments and unrealistic areas (eg the sky ceiling in one room is lower than the normal ceiling in the other room). There is a teleporter that looks very bland, startan2 walls surrounding it. Gameplay was tough of course and you need to use the IDFA cheat to beat this level on the harder skill levels. P.C

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Unknown date

  
I'm totally agree with EvilDoomerHoomer, I think most of the ones who nailed this map only sad A LOT about the detailing... and they still forgot about the other things... Since the autor focused a lot on detail, I also see that focused on enemy placement, spawning of enemies to make the return harder, and a difficulty that might get harder if you don't pay attention.

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Unknown date

  
You don't need to cheat to beat this, it's not very difficult.

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Unknown date

  
Not a terrible map by any means, just extremely short. I guess it looks nice, there is just no challenge here. I beat it in about 10 minutes on UV with no problems at all. I cannot possibly think of another reason to play this wad again. 3/5

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Unknown date

  
I really enjoyed this map. Not too rough, good flow. Detail is nice, saw some things I hadn't before. Polished. 4/5

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Unknown date

  
This is horrible. - Deathevo.....

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Unknown date

  
breathtaking to look at, a few little flaws, except the ending fun to play 5/5

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Unknown date

  
A rather subtle release that has received lots of attention. And rightly so, because it's an excellent map. Can't deny good architecture and the map is certainly really hard but I thought the gameplay was okay.

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Unknown date

  
3/5. Average. Detail means nothing if its not backed up by good game play. Sadly it doesn't have good game play.

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Unknown date

  
Legendary map, 5 stars for it. Congratulations!. DooMknight

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Unknown date

  
Not bad; in fact the very first commentator nailed this one on the head. My suggestion for wad authors is that you keep the walls and floor clean, so that players don't get hung up as they dodge, and go wild with ceiling and background detail. Vrack2, for example, would still be entertaining even if it was bare and undetailed.

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Unknown date

  
It's a decent map, but top 10 from 2005...I wouldn't say so. At times it can be frustrating.

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Unknown date

  
Not really much more than an average 3 star techbase map, but the architecture and detailing is something else. Even though it gets in the way sometimes, I think it bumps the overall score up to 4/5

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Unknown date

  
the king of 2005. 5/5

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  • File Reviews

    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
    • By galileo31dos01 · Posted
      Done with these settings:   - GLBoom+ 2.5.1.4. - Ultra-Violence. - Pistol starts. - Saves every 10 minutes or no saving.   This is a funny memewad of concepts and tricks from the Boom engine. It's anything alike classic conventional Doom gameplay, ergo the chosen compatibility, and brings a specific gimmick in a satirical form for each map. Aesthetics are part of the idea too, by way of monotextured layouts of the simplest geometry, such as to find out which sector/linedef has an action, and mostly grey and brown as the predetermined colours, with a bit of green and red bricks in some levels. Besides, skies made of one resized texture, and music from TV series and movies, the ideal recipe for an experience in Doom one doesn't opt for everyday.    Concept-wise, it's much appreciable to experience each map on its own, even more when the idea of carryovers will only block your progress in survival maps: better leave in bad shape and restart freshly than carry less than 15 hit points and be eternally murdered by former human ambushes. This example is one of Pinchy's numerous parodies of unconventional/inconvenient situations we've all been through in Doom. Humping walls to find progress like in primitive maps, having the screen constantly tinted because of pickups, being harassed by incoming projectiles from monsters out of your FOV, that fear of eating your own splash damage because the door can close at any moment, these are just a few of the most hilarious cases I've seen here. It wouldn't be bad to say not all of the gimmicks were clear enough to me, still don't know what's the meme in map 13. Same in some of the later maps, they seemed to have less ridiculous and more serious content, or at least not something different from earlier maps, but if anything I support that seemingly passion for zombiemen hordes, which held up my enjoyment most of the time. Funnily enough, it wasn't until the very last map that I laughed out loud at doomguy's surroundings, and there was nothing else than THE END messages under a sky in fireblu. Guess I couldn't hold my laugh for too long.   Secret-wise, it's interesting to me that in a wad of this category the only existing secrets serve as a combination of the gimmick in question and helpful extras for survival. The second map's way to hide secret sectors is quite funny indeed. As for favourite maps, I found the concepts in map 02, 04, 07, 09 and 15 to entertain me more, last one because it tickled my fancy for exploration. Some of the rest like 05, 07, 11 and 14 woke my other feelings, not only they made me laugh but also feel tense, those imps and troopers could not beat me!... not more than twice...   Overall, even if not all of the maps made sense, or had strange concepts I didn't understand, the point was to laugh, and I believe that was achieved here. Because laughter is good for the organism, check this out. My rate is 7/10. 
    • By whirledtsar · Posted
      Not too shabby. Very intricate level with halls & rooms to explore taking up almost every square inch of the castle. You do have to look through pretty much the whole place to find the necessary keys, but you'll have fun in the process. Most of the gameplay is pretty simple run & gunning of mooks but there are a couple neat traps, like the teleporting/telefragging area and the exit. Despite the large and labyrinthine design of the level, it doesn't get boring or easy to get lost in due to the abundance of landmarks (mainly sector furniture) and high interconnectedness. Texture alignment is quite bad, but oh well. There are some replaced sounds which are a bit odd but not bad, which kind of encapsulates the whole wad.
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