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HeDRoX

   (68 reviews)
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2 Screenshots

About This File

A really short but very intense single player map.


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hyperondule

  

Excellent map, hard and nice to play.

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Katamori

  
Very calm atmosphere, gorgeous architecture, pleasant gameplay.

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sandmanbrasil

  
I liked the map. But i have to say that i expected more from a cacowards wad.

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Guest

  
Liked a lot.

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NuMetalManiak

  
pretty over-decorated but it's short enough to be good.

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Unknown date

  
The above 3/5s are right. Linear design, average gameplay, extreme detailing which unfortunately just gets in the way of trying to actually play the game. 3/5

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Guest

Unknown date

  
Visual Candy all the way . Lovely even with no Strong Gameplay points. 4/5.

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Unknown date

  
Architecture = Not so good, too linear. Detail = Very very nice. Atmosphere = Quite good. Gameplay = Very meh, not much thought seemed to be put into it. 4/5

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Unknown date

  
the detail was boring

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Guest

Unknown date

  
overdetailed! 4/5

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Guest

Unknown date

  
overdetailed! ^^ 4/5

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Guest

Unknown date

  
Detail is good but I noticed texture misalignments and unrealistic areas (eg the sky ceiling in one room is lower than the normal ceiling in the other room). There is a teleporter that looks very bland, startan2 walls surrounding it. Gameplay was tough of course and you need to use the IDFA cheat to beat this level on the harder skill levels. P.C

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Unknown date

  
I'm totally agree with EvilDoomerHoomer, I think most of the ones who nailed this map only sad A LOT about the detailing... and they still forgot about the other things... Since the autor focused a lot on detail, I also see that focused on enemy placement, spawning of enemies to make the return harder, and a difficulty that might get harder if you don't pay attention.

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Unknown date

  
You don't need to cheat to beat this, it's not very difficult.

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Unknown date

  
Not a terrible map by any means, just extremely short. I guess it looks nice, there is just no challenge here. I beat it in about 10 minutes on UV with no problems at all. I cannot possibly think of another reason to play this wad again. 3/5

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Unknown date

  
I really enjoyed this map. Not too rough, good flow. Detail is nice, saw some things I hadn't before. Polished. 4/5

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Unknown date

  
This is horrible. - Deathevo.....

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Unknown date

  
breathtaking to look at, a few little flaws, except the ending fun to play 5/5

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Unknown date

  
A rather subtle release that has received lots of attention. And rightly so, because it's an excellent map. Can't deny good architecture and the map is certainly really hard but I thought the gameplay was okay.

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Unknown date

  
3/5. Average. Detail means nothing if its not backed up by good game play. Sadly it doesn't have good game play.

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Unknown date

  
Legendary map, 5 stars for it. Congratulations!. DooMknight

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Unknown date

  
Not bad; in fact the very first commentator nailed this one on the head. My suggestion for wad authors is that you keep the walls and floor clean, so that players don't get hung up as they dodge, and go wild with ceiling and background detail. Vrack2, for example, would still be entertaining even if it was bare and undetailed.

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Unknown date

  
It's a decent map, but top 10 from 2005...I wouldn't say so. At times it can be frustrating.

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Unknown date

  
Not really much more than an average 3 star techbase map, but the architecture and detailing is something else. Even though it gets in the way sometimes, I think it bumps the overall score up to 4/5

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Unknown date

  
the king of 2005. 5/5

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  • File Reviews

    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
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