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HeDRoX

   (69 reviews)
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A really short but very intense single player map.


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JudgeDeadd

  

A very detailed map. In fact, too detailed -- many locations are visually busy, chaotic, overwhelming. The combats aren't too bad but, even on UV, they feel too easy. Not a terrible level, but I can't see it as Cacoward material.

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hyperondule

  

Excellent map, hard and nice to play.

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Katamori

  
Very calm atmosphere, gorgeous architecture, pleasant gameplay.

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sandmanbrasil

  
I liked the map. But i have to say that i expected more from a cacowards wad.

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Guest

  
Liked a lot.

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NuMetalManiak

· Edited by NuMetalManiak

  

now this is well-designed techbase. while overdetail tends to be something people bitch about, this level offsets its overdetailing with some mild combat, although a few tricky arch-vile placements and a baron teleporter ambush can make things a bit harder. nothing that really lags, and the level itself is short enough to make the overall experience enjoyable. HeDRoX is quite the gem.

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Guest

Unknown date

  
The above 3/5s are right. Linear design, average gameplay, extreme detailing which unfortunately just gets in the way of trying to actually play the game. 3/5

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Guest

Unknown date

  
Visual Candy all the way . Lovely even with no Strong Gameplay points. 4/5.

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Guest

Unknown date

  
Architecture = Not so good, too linear. Detail = Very very nice. Atmosphere = Quite good. Gameplay = Very meh, not much thought seemed to be put into it. 4/5

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Guest

Unknown date

  
the detail was boring

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Guest

Unknown date

  
overdetailed! 4/5

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Guest

Unknown date

  
overdetailed! ^^ 4/5

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Guest

Unknown date

  
Detail is good but I noticed texture misalignments and unrealistic areas (eg the sky ceiling in one room is lower than the normal ceiling in the other room). There is a teleporter that looks very bland, startan2 walls surrounding it. Gameplay was tough of course and you need to use the IDFA cheat to beat this level on the harder skill levels. P.C

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Guest

Unknown date

  
I'm totally agree with EvilDoomerHoomer, I think most of the ones who nailed this map only sad A LOT about the detailing... and they still forgot about the other things... Since the autor focused a lot on detail, I also see that focused on enemy placement, spawning of enemies to make the return harder, and a difficulty that might get harder if you don't pay attention.

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Guest

Unknown date

  
You don't need to cheat to beat this, it's not very difficult.

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Guest

Unknown date

  
Not a terrible map by any means, just extremely short. I guess it looks nice, there is just no challenge here. I beat it in about 10 minutes on UV with no problems at all. I cannot possibly think of another reason to play this wad again. 3/5

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Guest

Unknown date

  
I really enjoyed this map. Not too rough, good flow. Detail is nice, saw some things I hadn't before. Polished. 4/5

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Guest

Unknown date

  
This is horrible. - Deathevo.....

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Guest

Unknown date

  
breathtaking to look at, a few little flaws, except the ending fun to play 5/5

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Guest

Unknown date

  
A rather subtle release that has received lots of attention. And rightly so, because it's an excellent map. Can't deny good architecture and the map is certainly really hard but I thought the gameplay was okay.

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Guest

Unknown date

  
3/5. Average. Detail means nothing if its not backed up by good game play. Sadly it doesn't have good game play.

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Guest

Unknown date

  
Legendary map, 5 stars for it. Congratulations!. DooMknight

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Guest

Unknown date

  
Not bad; in fact the very first commentator nailed this one on the head. My suggestion for wad authors is that you keep the walls and floor clean, so that players don't get hung up as they dodge, and go wild with ceiling and background detail. Vrack2, for example, would still be entertaining even if it was bare and undetailed.

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Guest

Unknown date

  
It's a decent map, but top 10 from 2005...I wouldn't say so. At times it can be frustrating.

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Guest

Unknown date

  
Not really much more than an average 3 star techbase map, but the architecture and detailing is something else. Even though it gets in the way sometimes, I think it bumps the overall score up to 4/5

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  • File Reviews

    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
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