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HeDRoX

   (69 reviews)
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A really short but very intense single player map.


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Havoc Crow

  

A very detailed map. In fact, too detailed -- many locations are visually busy, chaotic, overwhelming. The combats aren't too bad but, even on UV, they feel too easy. Not a terrible level, but I can't see it as Cacoward material.

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hyperondule

  

Excellent map, hard and nice to play.

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Katamori

  
Very calm atmosphere, gorgeous architecture, pleasant gameplay.

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sandmanbrasil

  
I liked the map. But i have to say that i expected more from a cacowards wad.

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Guest

  
Liked a lot.

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NuMetalManiak

· Edited by NuMetalManiak

  

now this is well-designed techbase. while overdetail tends to be something people bitch about, this level offsets its overdetailing with some mild combat, although a few tricky arch-vile placements and a baron teleporter ambush can make things a bit harder. nothing that really lags, and the level itself is short enough to make the overall experience enjoyable. HeDRoX is quite the gem.

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Guest

Unknown date

  
The above 3/5s are right. Linear design, average gameplay, extreme detailing which unfortunately just gets in the way of trying to actually play the game. 3/5

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Guest

Unknown date

  
Visual Candy all the way . Lovely even with no Strong Gameplay points. 4/5.

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Guest

Unknown date

  
Architecture = Not so good, too linear. Detail = Very very nice. Atmosphere = Quite good. Gameplay = Very meh, not much thought seemed to be put into it. 4/5

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Guest

Unknown date

  
the detail was boring

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Guest

Unknown date

  
overdetailed! 4/5

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Guest

Unknown date

  
overdetailed! ^^ 4/5

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Guest

Unknown date

  
Detail is good but I noticed texture misalignments and unrealistic areas (eg the sky ceiling in one room is lower than the normal ceiling in the other room). There is a teleporter that looks very bland, startan2 walls surrounding it. Gameplay was tough of course and you need to use the IDFA cheat to beat this level on the harder skill levels. P.C

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Guest

Unknown date

  
I'm totally agree with EvilDoomerHoomer, I think most of the ones who nailed this map only sad A LOT about the detailing... and they still forgot about the other things... Since the autor focused a lot on detail, I also see that focused on enemy placement, spawning of enemies to make the return harder, and a difficulty that might get harder if you don't pay attention.

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Guest

Unknown date

  
You don't need to cheat to beat this, it's not very difficult.

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Guest

Unknown date

  
Not a terrible map by any means, just extremely short. I guess it looks nice, there is just no challenge here. I beat it in about 10 minutes on UV with no problems at all. I cannot possibly think of another reason to play this wad again. 3/5

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Unknown date

  
I really enjoyed this map. Not too rough, good flow. Detail is nice, saw some things I hadn't before. Polished. 4/5

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Guest

Unknown date

  
This is horrible. - Deathevo.....

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Guest

Unknown date

  
breathtaking to look at, a few little flaws, except the ending fun to play 5/5

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Guest

Unknown date

  
A rather subtle release that has received lots of attention. And rightly so, because it's an excellent map. Can't deny good architecture and the map is certainly really hard but I thought the gameplay was okay.

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Guest

Unknown date

  
3/5. Average. Detail means nothing if its not backed up by good game play. Sadly it doesn't have good game play.

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Guest

Unknown date

  
Legendary map, 5 stars for it. Congratulations!. DooMknight

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Guest

Unknown date

  
Not bad; in fact the very first commentator nailed this one on the head. My suggestion for wad authors is that you keep the walls and floor clean, so that players don't get hung up as they dodge, and go wild with ceiling and background detail. Vrack2, for example, would still be entertaining even if it was bare and undetailed.

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Guest

Unknown date

  
It's a decent map, but top 10 from 2005...I wouldn't say so. At times it can be frustrating.

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Guest

Unknown date

  
Not really much more than an average 3 star techbase map, but the architecture and detailing is something else. Even though it gets in the way sometimes, I think it bumps the overall score up to 4/5

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  • File Reviews

    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
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