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HeDRoX

   (69 reviews)
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2 Screenshots

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A really short but very intense single player map.


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Unknown date

  
the king of 2005. 5/5

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Unknown date

  
I had fun and I loved the detail in it. Plus the wad wasn't ridiculously hard like some of the wads that people praise the socalled "gameplay" like Hell Revealed 2

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Unknown date

  
Ok first off "very intense" bullshit. This map suffers from mostly horrible monster placement, A painfully linear layout and excessive detail that makes moving around a pain the ass. 3/5

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Unknown date

  
Quite strange level: it's overdecorated far beyond functional. Actually it looks a bit like a lego box. Besides that, the map is short, layout basically simple and gameplay poor. Small 3* because of the huge amount of work.

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Unknown date

  
Nice detail man, I like this level. Lots of stuff to look at but still nice and simple. 4/20/07

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Unknown date

  
Cool wad. Why are so many people complaning about the gameplay, I thought the gameplay was just fine. Well as Tormentor666 says, "100% visual beauty + 100% detail addiction + 100% copy n' pasting + 100% sector/line count + 0% gameplay = 400% overall, so who cares?!" 5 stars -soft_haxorz

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Unknown date

  
A ton of pointless detail used to cover up lacking gameplay and boring, linear map design. Very average. 3/5 - Belial

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Unknown date

  
The detail in this wad is pretty outstanding. Unfortunetly though it doesn't serve any real purpose in the wad - although it does lend itself to the atmosphere in certain parts, while in others it just looks ridiculous and much overdone. 4/5 for the effort. If this map had some good flow techniques and was structurally appealing it would be a 5.

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Unknown date

  
Don't play this one expecting to find interesting gameplay, surprises, or challenging action. The monsters are an afterthought. The real star here is the detailing. I enjoyed seeing what the author was capable of detail-wise, but it also made me realize how important gameplay really is. 4 stars is my rating, entirely for the detailing.

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Unknown date

  
Anyone who says this focuses too much on architecture ... please! The level may be one of the most detailed I've seen, but it does not slack the gameplay either! 5 stars.

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Unknown date

  
Unfortunately It could be much more better If I had more time ... =( - El_Rodo

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Unknown date

  
Great detail, but the lack of a good tough final makes the gameplay average overall 4/5

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Unknown date

  
I really like this. *****

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Unknown date

  
A nice little level. I particularly like the part where you come across the imps and the lost souls in that nice little formation. I yelled, "Hey assholes!" as I let 'em have it with ol' double-barrel

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Unknown date

  
Decent techbase with too many unnnecessary sectors. Gameplay is quite linear, but the atmosphere is nice. 4/5

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Unknown date

  
5 Stars

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Unknown date

  
It's always easier to complain than to do better yourself. So I'd say it's fine, still it is indeed linear, cramped and a few times quite hard, but not unbeatable. Lots of detail. So I'd say 3,5 to 4 for the effort. Otherwise 3 for everything else.

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Unknown date

  
Why is it people are obsessed with detil? There is no line where people are happy. A map is either underdetailed, or over detailed. You should just accept the wad as it is. And the detail and architecture in this wad is to boot. An impressive job, deserved it's place on the caco's. 5/5 - evilhomerdoomer

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Unknown date

  
This map doesnt deserve to be on the cacoawards..

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Unknown date

  
Only good for walking through to see everything.

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Unknown date

  
Yeah, this is the one map I'm surprised to see in the awards. Take away the detailing and it's really just average.

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Unknown date

  
How this won an award is beyond me.

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Unknown date

  
4/5, mainly because of the detial. The gameplay was fair, but it could have been better. The detail got in the way sometimes too, which can be an annoyance to other players - Kirby

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Unknown date

  
Pocket size Vrack. Worth seeing and playing. 4/5 -- Brun Ohn

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  • File Reviews

    • By Mizuki_Jun10 · Posted
      It turned out to be a surprise for me because I didn't expect it to be such a fun level, when he said he wanted a lot of monsters in his level I didn't imagine that amount of monsters, but it was definitely fun.   I consider it a very good map, for its time, for a first map made by him, for a very humble map.   But overall I don't consider it a great or extraordinary experience, I don't see myself revisiting Crusher, but I can't call it Average because what he did is super interesting.   And it's a long level, which I also didn't expect, but to be more precise, the exploration is interesting, the layout was a little diverse, and the action on the map kept me focused and entertained, some rooms had poorly aligned textures and didn't seem to have been looked at at the last minute, which is a bit strange because he said he spent a lot of time developing the map, but I imagine why since at that time there wasn't an "Ultimate DOOM Builder" with automatic texture alignment, or maybe there was one automatic alignment?   And the maze everyone mentioned was annoying, yes I admit it lasted a lot longer than it should have, and I feel like it could have been shortened in Wad's release, it made the level feel longer than it is too, but I don't feel so much that the level it got worse because of it.   The positioning of enemies isn't that great, but they make you take cautious measures at times, but at times I was like... "It could be better..."   But that's it, it's a good level, it hasn't aged well, it could be better, but I feel like it would be unfair to call this level average, it's a level that I enjoyed, did things that weren't that common at the time, and seemed to use of resources that at the time many used wrongly, I don't feel like I wasted my time. I deserve to see more from the mapper.... (If he released something after that of course...)
    • By Mizuki_Jun10 · Posted
      Surprising even, one of the newest community maps out there, 1994, wow, but it's still a bad map, the encounters are interesting, the layout is the most superior aspect here, but it still doesn't support the technical errors that even for 1994 were already guaranteed by the original DOOM maps. Weird textures, lack of variety, lack of a more interesting design than platforms going down or going up in the dark, some moments were really fun like the dark cave itself, but the fun lasts very little, with spaces that are too tight, and a shallow exploration.
    • By Mizuki_Jun10 · Posted
      I love Quake, it's my favorite Shooter, and I totally forgive the lack of detail and technical refinement that Mapper concluded here, but I have to say that even though the map is still recognizable compared to the classic E1M1 from Quake... The map just doesn't have such a refined texturing, a good light variation, and many of the areas don't even carry the classic Quake identity, as the best example: The part where we get the Nailgun, there aren't even monsters and an encounter with Zombiemans in that room , there is very little positive to consider here unfortunately, but it was a bit fun in some parts. Either way, there are a lot of negative things that make it impossible to ignore while playing the level, a horrible map, how sad.
    • By Mizuki_Jun10 · Posted
      Normally I would define these two maps as maps with interesting premises whose execution does not positively complement the result, Chicken.wad has such a simple layout that it is disappointing at first sight, which keeps you at a higher height than Cyberdemons that you They wait in sectors that flash between dark and very light, I can only be direct in saying that although the battle between the Cyberdemons is fun, the map doesn't present you with anything other than that, and it is even impossible to cross the other side of the bridge endless to eliminate the rest of Cyberdemons. Completing Chicken (Even though Chicken doesn't have an exit on his map.).   Let's go to Gangstar.wad, you can see a somewhat open space, different from the previous experience, but with the classic theme of a UAC warehouse style E2M2 from DOOM, but the boxes here are a little distorted? (Perhaps spacetime begged the mappers not to finish the maps so it distorted the map space causing this visual curse.) As much as the open spaces of the map are fun to navigate, the fun is short-lived with several of the structures being distorted. carrying with them ill-adjusted texturing. Clearly a superior map to the previous one, but unfortunately still poor, the repetitiveness of the texturing, plus a bland design and several other missing details, make this map yet another disappointment unfortunately.   The verdict is that both maps are completely disposable, I would love for the mappers to continue with their work after such complicated work, so they would at least be able to build more and improve the quality of their design work.
    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
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