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HeDRoX

   (68 reviews)
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Guest

2 Screenshots

About This File

A really short but very intense single player map.


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Guest

Unknown date

  
I had fun and I loved the detail in it. Plus the wad wasn't ridiculously hard like some of the wads that people praise the socalled "gameplay" like Hell Revealed 2

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Guest

Unknown date

  
Ok first off "very intense" bullshit. This map suffers from mostly horrible monster placement, A painfully linear layout and excessive detail that makes moving around a pain the ass. 3/5

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Guest

Unknown date

  
Quite strange level: it's overdecorated far beyond functional. Actually it looks a bit like a lego box. Besides that, the map is short, layout basically simple and gameplay poor. Small 3* because of the huge amount of work.

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Guest

Unknown date

  
Nice detail man, I like this level. Lots of stuff to look at but still nice and simple. 4/20/07

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Guest

Unknown date

  
Cool wad. Why are so many people complaning about the gameplay, I thought the gameplay was just fine. Well as Tormentor666 says, "100% visual beauty + 100% detail addiction + 100% copy n' pasting + 100% sector/line count + 0% gameplay = 400% overall, so who cares?!" 5 stars -soft_haxorz

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Guest

Unknown date

  
A ton of pointless detail used to cover up lacking gameplay and boring, linear map design. Very average. 3/5 - Belial

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Guest

Unknown date

  
The detail in this wad is pretty outstanding. Unfortunetly though it doesn't serve any real purpose in the wad - although it does lend itself to the atmosphere in certain parts, while in others it just looks ridiculous and much overdone. 4/5 for the effort. If this map had some good flow techniques and was structurally appealing it would be a 5.

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Guest

Unknown date

  
Don't play this one expecting to find interesting gameplay, surprises, or challenging action. The monsters are an afterthought. The real star here is the detailing. I enjoyed seeing what the author was capable of detail-wise, but it also made me realize how important gameplay really is. 4 stars is my rating, entirely for the detailing.

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Guest

Unknown date

  
Anyone who says this focuses too much on architecture ... please! The level may be one of the most detailed I've seen, but it does not slack the gameplay either! 5 stars.

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Guest

Unknown date

  
Unfortunately It could be much more better If I had more time ... =( - El_Rodo

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Guest

Unknown date

  
Great detail, but the lack of a good tough final makes the gameplay average overall 4/5

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Guest

Unknown date

  
I really like this. *****

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Guest

Unknown date

  
A nice little level. I particularly like the part where you come across the imps and the lost souls in that nice little formation. I yelled, "Hey assholes!" as I let 'em have it with ol' double-barrel

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Guest

Unknown date

  
Decent techbase with too many unnnecessary sectors. Gameplay is quite linear, but the atmosphere is nice. 4/5

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Guest

Unknown date

  
5 Stars

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Guest

Unknown date

  
It's always easier to complain than to do better yourself. So I'd say it's fine, still it is indeed linear, cramped and a few times quite hard, but not unbeatable. Lots of detail. So I'd say 3,5 to 4 for the effort. Otherwise 3 for everything else.

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Unknown date

  
Why is it people are obsessed with detil? There is no line where people are happy. A map is either underdetailed, or over detailed. You should just accept the wad as it is. And the detail and architecture in this wad is to boot. An impressive job, deserved it's place on the caco's. 5/5 - evilhomerdoomer

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Guest

Unknown date

  
This map doesnt deserve to be on the cacoawards..

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Guest

Unknown date

  
Only good for walking through to see everything.

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Guest

Unknown date

  
Yeah, this is the one map I'm surprised to see in the awards. Take away the detailing and it's really just average.

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Guest

Unknown date

  
How this won an award is beyond me.

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Guest

Unknown date

  
4/5, mainly because of the detial. The gameplay was fair, but it could have been better. The detail got in the way sometimes too, which can be an annoyance to other players - Kirby

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Guest

Unknown date

  
Pocket size Vrack. Worth seeing and playing. 4/5 -- Brun Ohn

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  • File Reviews

    • By Player Lin · Posted
      To me, this is yet other E1 style full-episode, it's plays good, not too bad, just like the original E1 but getting lost so easily. And unless you're doing Pistol-start or your ammo will be TOO MUCH, well, it's not author's fault as id did the same shit on the original E1 too, but on 2013 it may just a little awkward.   Most of levels just plays like typical E1 levels, nothing too special but for those who like the E1 should like this too, unless "getting lost/multi-ways" is not something you like...for me, I just do "sv_fastweapons 1" after E1M9 beaten, shame on me, I know, but that's why E1 style just too easily to fall into a boring monsters-killing-fest if nothing so special, and until E1M8, I didn't see any of them so special...maybe some secrets...:\   Overall, I would say it's fine E1 episode replacement, for those who love this kind of levels.
    • By Meril · Posted
      Old map from 95. Not really intresting design, but I didn't find any wrong alignments homs or whatever. Monster placment is ok. Except one room cramped with trees and mass of hitscanners without any cover. Progression is very confusing, you may find some unintended shortcuts which confuses even more. 
    • By GuyNamedErick · Posted
      Akimbo weapons are nothing new but it is nice to see the Doom weapon line-up to be duel-wielded. Maps that are tight on ammo can be a problem and the secondary fire modes are rather underwhelming, with some being straight-up worse than if you shoot normally. Otherwise, it's a fun mod.
    • By Player Lin · Posted
      Classic style, plays so id feel, good and bad designs too, since it was designed for the DTWID project and then rejected. Impossible to get 100% kills because a monster cannot get teleport out with 1-time only teleport line...   If you like the old-school id style, this one is for you, if you're not, well, maybe give it a try if you don't really hate id levels.
    • By LouigiVerona · Posted
      The maze part is killing me. With Doom's 3D capabilities building a maze is something one might try to show to friends or try out for oneself, but not release as a map for the public!   Because the maze does not work. And it is not AS difficult, just very tedious.   And it is a pity, because there are several very cool areas in the map. The area with white platforms is very nice, although it definitely needs more lighting. Everything is way too dark.   Anyway, a very uneven map, with a lot of corridors and several cool rooms. All in all, a fail as a map, a worthy specimen to look at for some design inspiration.
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