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HeDRoX

   (68 reviews)
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2 Screenshots

About This File

A really short but very intense single player map.


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Guest

Unknown date

  
I had fun and I loved the detail in it. Plus the wad wasn't ridiculously hard like some of the wads that people praise the socalled "gameplay" like Hell Revealed 2

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Guest

Unknown date

  
Ok first off "very intense" bullshit. This map suffers from mostly horrible monster placement, A painfully linear layout and excessive detail that makes moving around a pain the ass. 3/5

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Guest

Unknown date

  
Quite strange level: it's overdecorated far beyond functional. Actually it looks a bit like a lego box. Besides that, the map is short, layout basically simple and gameplay poor. Small 3* because of the huge amount of work.

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Guest

Unknown date

  
Nice detail man, I like this level. Lots of stuff to look at but still nice and simple. 4/20/07

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Guest

Unknown date

  
Cool wad. Why are so many people complaning about the gameplay, I thought the gameplay was just fine. Well as Tormentor666 says, "100% visual beauty + 100% detail addiction + 100% copy n' pasting + 100% sector/line count + 0% gameplay = 400% overall, so who cares?!" 5 stars -soft_haxorz

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Guest

Unknown date

  
A ton of pointless detail used to cover up lacking gameplay and boring, linear map design. Very average. 3/5 - Belial

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Guest

Unknown date

  
The detail in this wad is pretty outstanding. Unfortunetly though it doesn't serve any real purpose in the wad - although it does lend itself to the atmosphere in certain parts, while in others it just looks ridiculous and much overdone. 4/5 for the effort. If this map had some good flow techniques and was structurally appealing it would be a 5.

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Unknown date

  
Don't play this one expecting to find interesting gameplay, surprises, or challenging action. The monsters are an afterthought. The real star here is the detailing. I enjoyed seeing what the author was capable of detail-wise, but it also made me realize how important gameplay really is. 4 stars is my rating, entirely for the detailing.

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Unknown date

  
Anyone who says this focuses too much on architecture ... please! The level may be one of the most detailed I've seen, but it does not slack the gameplay either! 5 stars.

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Unknown date

  
Unfortunately It could be much more better If I had more time ... =( - El_Rodo

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Guest

Unknown date

  
Great detail, but the lack of a good tough final makes the gameplay average overall 4/5

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Guest

Unknown date

  
I really like this. *****

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Guest

Unknown date

  
A nice little level. I particularly like the part where you come across the imps and the lost souls in that nice little formation. I yelled, "Hey assholes!" as I let 'em have it with ol' double-barrel

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Guest

Unknown date

  
Decent techbase with too many unnnecessary sectors. Gameplay is quite linear, but the atmosphere is nice. 4/5

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Unknown date

  
5 Stars

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Guest

Unknown date

  
It's always easier to complain than to do better yourself. So I'd say it's fine, still it is indeed linear, cramped and a few times quite hard, but not unbeatable. Lots of detail. So I'd say 3,5 to 4 for the effort. Otherwise 3 for everything else.

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Unknown date

  
Why is it people are obsessed with detil? There is no line where people are happy. A map is either underdetailed, or over detailed. You should just accept the wad as it is. And the detail and architecture in this wad is to boot. An impressive job, deserved it's place on the caco's. 5/5 - evilhomerdoomer

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Unknown date

  
This map doesnt deserve to be on the cacoawards..

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Guest

Unknown date

  
Only good for walking through to see everything.

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Unknown date

  
Yeah, this is the one map I'm surprised to see in the awards. Take away the detailing and it's really just average.

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Unknown date

  
How this won an award is beyond me.

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Guest

Unknown date

  
4/5, mainly because of the detial. The gameplay was fair, but it could have been better. The detail got in the way sometimes too, which can be an annoyance to other players - Kirby

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Unknown date

  
Pocket size Vrack. Worth seeing and playing. 4/5 -- Brun Ohn

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  • File Reviews

    • By tempdecal.wad · Posted
      It's bad because it's hard.
    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
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