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VICTIM.WAD V2.0 for DOOM ][

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One of the deatchmatch competitors has to enter a bunker-like stronghold by using the teleporter in the north of the starting-room. Once used this teleporter is sealed. The other ones are his victims, and THERE ARE ways to kill the bunker dude. Inside the bunker are six rooms, connected by teleporters. The main platform in the middle of the area is the main lookout and connection to four sniper positions. This looks like that:

x

x O x

x

where x is one of the sniper positions and the 'O' is the main platform. Remember: By using the teleports quickly, you are able to travel from south to north faster than a rocket. The fifth teleporter in the 'O' (which walls are only transparent from the inside, but can be shoot from outside) is the connection to the control room. Here you are safe (Ok, I build in a trap to keep my friend from entering it), you have all weapons and ammo. Important: There are six buttons in this room. More important: Press only one of them until the victims have handeled it (One button rises the bottom of one of the six holes in the area. PRESS ONLY ONE OF THEM, because if there are a lot of cybers outside, you have two problems: 1) THEY kill your victims, what means you don't get many frags. 2) If there are more that 2 of those guys outside, it's hard to know where they are and then maybe a rocket (or ten or more) passes trough the small windows of the sniper positions and that's it. (The main platform is too dangerous with cybers out there, because THEY can (unlike your victims) see you (and kill you) through the walls.

This time there is a possibility to get in the bunker from the outside. But its nearly impossible to find out by trying (This is, because YOU want to sit in the (safe) bunker and YOU want your victims OUT there, okay?). Just check the linedefs in a level editor to find the way from outside to inside. (When your victims *eh, I mean friends* would know the way the game becomes lame)

* For use with altdeath only. * Be warned of upset friends. * This level is highly unfair. ( I like that )


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  • File Reviews

    • By galileo31dos01 · Posted
      Done with these settings:   - Crispy Doom 5.3.
      - Ultra-Violence
      - Continuous combined with pistol start mindset.
      - No saves, mostly.
      Very decent tribute to the original game. Each map is essentially a remix of the ID's levels, built around the same theme and music tracks per episode, albeit with the author's personal changes to the design. Aesthetically, the only notorious difference, and by no means less important, is the texturing he decided to use in some sections. In general the maps look extra polished, there were no signs of misaligned textures, but I wasn't that attentive to be honest. He did left the most distinctive visual features of each map untouched, for example where it's supposed to be a dark secret dungeon, it is a dark secret dungeon, just not copy-pasted.    As said before, Wonderful Doom is just a revamped Ultimate Doom. If you know the game by heart, there may be little room for surprises, so you can take it as a memory test. Of course, the author added his own touch to the gameplay. I would underline the size of the rooms in comparison to the iwad, tending to be more compact though in no way less attractive. In consequence, they lead to a bit more claustrophobic combat, specially throughout the latter episodes, sometimes you'll find yourself in a hairy situation like a slow drop in a cluster of imps and barons coming from the shadows, or starting surrounded of pinkies and barrels to detonate using your ol' peashooter. Another thing is the resource balance, sometimes giving more leeway where there wasn't originally, other times less obvious for the pistol starter. This is part of several plot twists Wraith added here and there to the main concepts to keep it somehow fresh and interesting, but I'm not going to spoil any in particular.    Secret-wise, I guess it's not needless to say almost all of them can be found normally, there is one in E2M9 that can't be triggered due to the teleport line. Otherwise, there are no broken sectors or staircases of secrets (sorry to burst your bubble ;P). There are no disliked maps, and so I'll avoid to pick favourites this time. I also didn't care if most maps were extremely similar to the iwad ones, but that could not be the case for you.   Overall, I won't lie and say this turned out to be thoroughly enjoyable. It's what I expected from an author with such love for plain vanilla Ultimate Doom. Nostalgia fans should give it a go. Well, as long as you wish to "play Original Doom one more time", otherwise if you expect a thing like "Doom the Way ID Did", it might not be wise to download this. My rate is 8/10.
    • By bemused · Posted
      This is clearly the most groundbreaking, exciting release of the decade. Forget your megawads, this is where its at. Wonderful, delightful, sublime, glorious... all words that dont even come close to expressing just how great this wad is.
    • By Meril · Posted
      Another abomination in doom mapping. It's crap even in crap category.
    • By Meril · Posted
      Ugly, rectangular, not enough ammo. In one word: CRAP
    • By Meril · Posted
      Sound replacement is terrible. Sounds are very annoying. Level also is ugly. Only thing I like is sprites replacement. Kicking nazi asses is same as good like demons ones ;)
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