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Special Operation Force

   (7 reviews)
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4 Screenshots

About This File

You are Sgt. Kebo Ludo. Member of the elite Special Operation Force left alone in a strange world.

You have to solve how to get to end without being killed. Not only by defending yourself against all the lovely monsters who want you visit them at HELL. Solve the problem of the Bounty, or the Atztec pryramid & the Phanton of the Opera.

I rely on the Shotgun, I think its the best all around weapon, besides Sgt. Ludo is too macho to carry a Rocket Launcher or a BFG. Those are girly-weapons. Besides solving how to get to the end of each level is sometimes not as easy.

Do NOT attempt to get 100% kills in all levels, if you do it means you cheated!!! If you like it, ket me know. This my second one, and do not know if I am doing ok.


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Maximum Matt

  

Decent-looking maps with realistic areas (like a harbour with a boat, a shooting range, theater etc) marred by some absolutely hideously obscure progression.  This is the wad that made Kes get Slade so he could work out how the hell to get through it

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Bri0che

· Edited by Bri0che

  

Great idea but, I think, a discutable execution. The level design is "instable" and somewhat frustrating, there is no clue about how you may find your path, no brightness play, no texture play, nothing, you basically have to spam every wall. It's a shame.

Talking of E1M1 for exemple :

Keys aren't intuitive at all to find either, I had to look at the map on DoomBuilder to find out that the redkey is in a completely dark room :/

Also, boiling water all the place ? Kinda mean !

I appreciate the risk the author took though, alongside the fact that this wad is dated 1994, people don't tend to try things like this anymore those days, but still I can't just give this a 4 or 5 stars just because of that, there is objectively things that could had been done far more better, so 3 stars is well-deserved.

 

Try it yourself anyway, you will love it or you will hate it.

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DoomGuy999

  

Wad is great, it features mandatory secrets, turning doom into an adventure, missing some textures though. I might make a remake. This is a great inspiration for wad making.

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Guest

  
Got 100% kills, or within 5%, on all levels on UV and still had plenty of ammo at all times. But progressing here without an automap cheat would render it unplayable unless you enjoy pushing/shooting every wall. Merely OK overall.

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Guest

Unknown date

  
OK, not bad at all, looks good but a few pretty frustrating bits of gameplay and not being able to get 100% kills is a bit of a Doom no-no... - pritch

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Guest

Unknown date

  
This is close to being a very good episode, but there are way too many unmarked doors - and they are not even secrets, but places you need to go into order to make any progress through the map. Some slightly retarded crushers don't help the overall assessment either. 3/5, but it would be 4/5 without the annoyances.

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  • File Reviews

    • By Walter confetti · Posted
      Small and fun map indeed, some neat stuff despite the year it was done.
    • By bowserknight · Posted
      The first time I played this it took me like 10 hours just to complete map 02 because I kept getting stuck and I always try to find as many secrets as I can. In this wad I had pretty bad luck with that. But the journey on your first playthrough is really amazing, you wander around until you finally find the way forward and that always feels really nice. It's cool how the entire map 02 is a mix between exploration and monster fighting. It has its moments that can make you feel uneasy, like spotting random eyes that stare at you through the walls or similiar small details. The Binding of Isaac secrets are a little silly tho, to be honest. I do love the replacement for the BFG tho! Balancing your health for a burst of damage is a fun and risky mechanic.   Map 03 is way more straightforward, it's like a short gauntlet towards the final boss. This map has a lot of parts that can feel unfair, like spawning explosive Lost Souls or trap bombs right next to you. Or the abundance of Archviles later on. While I personally don't mind the Archvile library, it can still royally mess you up if you don't take them step by step. The final boss could be fun too, but its 2nd phase is just too much. More strong monsters and also Archviles, with zero walls to hide behind. I have never been able to beat the final boss legit, I always get one of the randomized powerups and hope I get an invulnerability, so I can spam the Necronomicon endlessly. It's the only way I can beat it, the fight is either way too hard or way too easy if you use this method.   I love the ending tho, very creepy.
    • By bowserknight · Posted
      This might just be my favourite horror-ish Doom wad of all time, apart from myhouse, Maskim Xul and maybe some other ones.   What I like: +the overall theme +your house being a hub area +the dark atmosphere +the semi open-endedness of the progression +there are no jumpscares or anything of that sort +the fact that the game remembers your progress while alternating between maps +the music +the difficulty, even tho it is indeed a little too much sometimes   What I dislike: -A few certain fights that feel unfair (some examples: the long hallway where you get one of the keys and Archviles spawn behind you, there's no place to hide from their attack; or later when you return to the lower floors of the 1st major area, the fights in the narrow rooms with Archviles, immediately followed by a swarm of chainsaw zombies, where your only hope is to camp on top of an object; or some of the slaughter fights later on, especially in the chapel area) -the ending feels meh
    • By bowserknight · Posted
      It's a pretty fun bunch of maps with some interesting designs. Just don't try to get 100% kills, on most of the later maps it's not even possible. 
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