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STALAG.WAD E1M1

   (3 reviews)
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1 Screenshot

About This File

This is my third WAD file and I think my last one too. The idea came from my friend Jose Bono who wanted a large place to run in. Well I think I over did it. It is thought as a perfect Deathmatch site to play in. But creating it was ticket out of the game with my friends. There is one small problem. I have not placed as many THINGS as I would have like to. After spending around 20 hours building it, I was not in the mood to put things all over the place. I don't mind building sectors and triggers, but placing things is my worst nightmare. If you like it just drop me a line with any sugestion or comment.


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Guest

Unknown date

  
Too many unmarked doors, they're not really secrets, you basically have to hump every wall or use map cheat to get anywhere.

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Guest

Unknown date

  
Seguroqueestara de puta madre, pero hijo, yo no tengo aqui el Doom paraprobarlo. saludos a Tomasete, el rompe records!! Andres Barba

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yakfak

Unknown date

  
a town map with lots of secret hunting. Too much GRAY* wall really.

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  • File Reviews

    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The levelĀ detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailingĀ and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
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