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STALAG.WAD E1M1

   (3 reviews)
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1 Screenshot

About This File

This is my third WAD file and I think my last one too. The idea came from my friend Jose Bono who wanted a large place to run in. Well I think I over did it. It is thought as a perfect Deathmatch site to play in. But creating it was ticket out of the game with my friends. There is one small problem. I have not placed as many THINGS as I would have like to. After spending around 20 hours building it, I was not in the mood to put things all over the place. I don't mind building sectors and triggers, but placing things is my worst nightmare. If you like it just drop me a line with any sugestion or comment.


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Guest

Unknown date

  
Too many unmarked doors, they're not really secrets, you basically have to hump every wall or use map cheat to get anywhere.

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Guest

Unknown date

  
Seguroqueestara de puta madre, pero hijo, yo no tengo aqui el Doom paraprobarlo. saludos a Tomasete, el rompe records!! Andres Barba

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yakfak

Unknown date

  
a town map with lots of secret hunting. Too much GRAY* wall really.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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